Diversity Incentive

Case number:671071-992861
Topic:Game: Other
Opened by:jamiexq
Opened on:Tuesday, June 5, 2012 - 01:26
Last modified:Wednesday, June 6, 2012 - 11:08

If you want players to submit diverse solutions, how about having different scoreboards for each template given on a certain protein. This way players would have incentive to work all the templates and still get rewarded for high scores since the scores would be particular to the templates. Players could try all the templates and not be penalized for choosing a lower scoring template when compared to other templates, but would only be scored with other players scores for that particular template.

Just a thought.

(Tue, 06/05/2012 - 01:26  |  4 comments)

Joined: 12/06/2008
Groups: Contenders

I think a better way might be the return of the "exploration" puzzles. WHy haven't we seen any in longer than I can remember?

Dropping the priority to two. Priority one should be reserved for show-stoppers, problems that would stop the game dead in its tracks.

Joined: 04/15/2012
Groups: Beta Folders

Yes. There is a part in the totorials about exploration puzzles, but I haven't seen any real ones.

beta_helix's picture
User offline. Last seen 4 days 7 hours ago. Offline
Joined: 05/09/2008
Groups: None

I think we'd run into the same problem of "too many puzzles!" because we could simply post a new puzzle for each template (that is actually what we did for the first couple CASP9 targets) but it quickly ended up with WAY too many puzzles!

Unfortunately the results of the exploration puzzles (so far) we not as good as we would have hoped, which is a pity because we could really use them for the next CASP10 refinement target:

We haven't given up on them, same with the Electron Density Puzzles, but they have been put on hold until CASP10 is over.

Joined: 04/15/2012
Groups: Beta Folders

Great! I can't wait untill I can really do an actual exploration! I get your too many puzzles point though. It would deffinately encourage me, but there would be way to many there.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons