Developer Chat
Scientist Chat
| --- Log opened Thu Feb 23 12:54:08 2012 | ||
| beta_helix | Hello everyone! We will be starting the Scientist Chat shortly, Aaron will be here to talk about the Flu Puzzles and then we'll talk about CASP ROLL. | 12:58 |
|---|---|---|
| frood66 | morning! *stands on toes | 12:58 |
| u-AQ | awesome! | 12:58 |
| brianhixon | morrning! | 12:58 |
| @auntdeen2 | Attention all players... the developer science chat will start shortly - please use the puzzle channels for all chat that is not related | 12:58 |
| DoodelThePlatypus | Nice that it's morning there, it's close to bed time here in Stockholm. | 12:58 |
| @tealight-irc | ahh yes teh scientist chat..had actually forgotten about it lol | 12:59 |
| @auntdeen2 | hi beta :-) | 12:59 |
| *** mode/#global [+o beta_helix] by Judecca | 12:59 | |
| @auntdeen2 | and good morning, tea | 12:59 |
| phi161 | hi all | 12:59 |
| BletchleyPark | hi beta | 12:59 |
| frood66 | present and correct | 12:59 |
| mottiger | back | 12:59 |
| mottiger | sorry frood that i left, had a little issue here in the flat | 13:00 |
| @tealight-irc | *passes evryone their coffee and muffin* | 13:00 |
| frood66 | n mott | 13:00 |
| frood66 | np | 13:00 |
| DoodelThePlatypus | I have a quick question, don''t know if it's appropriate here. When I start up FoldIt, I get the error: Unable to write output. | 13:00 |
| Aaron | Hi Everyone | 13:00 |
| DoodelThePlatypus | Ialso my puzzles were never saved | 13:00 |
| @auntdeen2 | hi Aaron :-) | 13:00 |
| DoodelThePlatypus | I deinstalled and installed again. | 13:00 |
| BletchleyPark | hello Aaron | 13:00 |
| @marie_s | in windows 7 dont install in programm files | 13:00 |
| Flimsor | Too late | 13:00 |
| @beta_helix | This is Aaron from the Baker Lab, he's been analyzing all your Flu results! | 13:00 |
| DoodelThePlatypus | Oh where to then | 13:00 |
| spvincent | Hi Aaaron | 13:00 |
| @marie_s | c:\foldit | 13:00 |
| DoodelThePlatypus | thanks | 13:01 |
| @CFC | Hi Aaron :) | 13:01 |
| Aaron | Yes, I'm the graduate student in Baker Lab who has been coming up with and analyzing the flu puzzles | 13:01 |
| lamoille | hi Aaron | 13:01 |
| frood66 | hey | 13:01 |
| @mimi2 | hiya | 13:01 |
| spvincent | So what can you tell us about them? | 13:01 |
| karstenw | hellooo | 13:01 |
| mottiger | hey aaron, do you know what hilvert contributed to the project? | 13:01 |
| Aaron | with the help of beta_helix | 13:01 |
| spmm2 | can you tell us a bit more about fitness landscapes - like what sort of fitness? | 13:02 |
| frood66 | baptism by fire lol | 13:02 |
| Aaron | So the way the analysis works is I get back the top scoring structures from beta_helix, but they are only numbered | 13:03 |
| Aaron | so i don't know who did what | 13:03 |
| Aaron | But I generally look at the too100 scoring models | 13:03 |
| Aaron | which can be across many different teams | 13:03 |
| @beta_helix | (this is the top100 models per puzzle) | 13:03 |
| Aaron | whats interesting, is that many of you converge on the same solutions, and it's those convergences that I find useful | 13:04 |
| Aaron | so yes, fitness landscapes! | 13:04 |
| Aaron | fitness for protein binders is kind of two components | 13:04 |
| spvincent | We're always being encouraged to crreate more divergent solutions as a rule. | 13:05 |
| Aaron | the first the ability of the protein to fold or it's stability | 13:05 |
| Aaron | the second is the ability of the protein to bind to the target | 13:05 |
| Aaron | so fitness = stability + binding | 13:05 |
| Aaron | @spvincent: yes | 13:06 |
| Aaron | we want to try and find as many convergent clusters as possible | 13:06 |
| frood66 | are the scripts causing the convergence? | 13:06 |
| spvincent | Or perhaps the result of group play? | 13:06 |
| Aaron | we are basically looking for as many clusters of solutions as possible | 13:06 |
| @beta_helix | @mottiger we are unfamiliar with hilvert's contributions to this specific project | 13:06 |
| @auntdeen2 | or does the fact that many of us converge possibly have to do with our software & tools? | 13:06 |
| Aaron | because these clusters are probably local or global minima in the overall fitness landscapes | 13:07 |
| @beta_helix | what is interesting is that many different Foldit Groups all converge on the same solutions. | 13:07 |
| mottiger | just saw in one article a comment from him, so i thought he is somehow involved | 13:07 |
| @tealight-irc | "great minds think alike" | 13:08 |
| frood66 | but those same groups use (generally )the same scripts beta | 13:08 |
| karstenw | is that a good thing, bad thing, or just an observation? | 13:08 |
| f1pokerspeed | Does anyone know how I can add recipes to my cookbook from the website? It won't let me | 13:08 |
| Aaron | when I see these clusters, it means that many people find a particular solution, and THAT solution might be one(of possibly many) actual real solutionsp | 13:08 |
| @CFC | with the mutate designer puzzles, I'm guessing there's a tighter smaller range of convergence - the freedom lies in moving the 'ligand' component | 13:08 |
| @auntdeen2 | All players - global is being used right now for a developer science chat… please use the puzzle channels for all chat that is not related | 13:08 |
| @tealight-irc | log into webiste to be able to get recipes | 13:09 |
| f1pokerspeed | thanks | 13:09 |
| Aaron | as a puzzle designer, we try to balance convergence with diversity | 13:09 |
| Aaron | if everybody converges on the same solution, that really only gives us one thing to try | 13:09 |
| BletchleyPark | Does the rule better score = better model apply ? | 13:09 |
| Aaron | and if everybody has completely different solutions then that is too many things to try | 13:09 |
| TimovdL | How many clusters of solutions did you find? | 13:09 |
| mottiger | i'm a bit confused, are we talking about the flu or design puzzles in general or about foldit in general? | 13:10 |
| Aaron | but perhaps we've been too restrictive in the puzzles we've given you | 13:10 |
| @beta_helix | Right now we are strictly speaking about past Flu Puzzles. | 13:10 |
| @CFC | But I am curious if there were specific schains at specific locations, that spawned clusters... say a Phe or Tyr? | 13:11 |
| phi161 | too restrictive how? | 13:11 |
| Aaron | @CFC: YES! | 13:11 |
| Aaron | You've noticed | 13:11 |
| Aaron | so many of these sidechains are inspired by antibodies that have been shown to bind the flu | 13:12 |
| @beta_helix | @TimovdL it depends on the Flu Puzzle, for example the last one (where we just gave you a helix) came back with 1 cluster, but they were all very interesting (for the exact reason CFC just brought up) | 13:12 |
| Aaron | we try to use nature as inspiration | 13:12 |
| spvincent | How different were the Foldit results compared to those produced by rosett@home, assuming you did that? | 13:12 |
| @beta_helix | @phi161 perhaps we put in too many constraints, or in most Flu Puzzles the backbone is completely locked. | 13:12 |
| Aaron | @spvincent: I found that the foldit players come up with much more reasonable solutions than by purely computational means | 13:13 |
| mottiger | we cannot judge if this is positive or negative if you put so many constraints, this is up to you | 13:13 |
| Aaron | both methods have there advantages and disadvantages | 13:13 |
| TimovdL | In nature wouldn't the backbone be influenced by the blocker? | 13:13 |
| Aaron | We tried doing helix design and docking on our computer clusters(the last flu puzzle) but were unhappy with the results | 13:14 |
| mottiger | s | 13:15 |
| spmm2 | do you try different binding sites or are they optimised already? | 13:15 |
| @beta_helix | @BP that seems generally true, 80% of the time the highest scoring models pass Aaron's criteria for what "might be useful" | 13:15 |
| BletchleyPark | thanks beta, have you had success yet with a working model ? | 13:16 |
| Aaron | @spmm2: we have been trying to go after this same binding site aggressively because it is a location that if we bind to it, we think we can actually inhibit flu virus | 13:16 |
| Aaron | so there are other places to bind, but we KNOW there is something interesting about this location | 13:16 |
| karstenw | you can keep constraints intact if you give us models, like casp. this way you can control the number of clusters you get | 13:16 |
| spmm2 | ah ha thanks | 13:16 |
| mottiger | do you synthesise some of the solutions or just use them digital? | 13:17 |
| Aaron | also, that particular binding spot is highly conserved across many different flu viruses | 13:17 |
| Aaron | so if it works for one it might work for others | 13:17 |
| Aaron | in terms of the last flu puzzle | 13:17 |
| @MikeCassidytoo | It would be good if there was an manual way to gently move parts of the puzzle - maybe the arrow keys | 13:17 |
| Aaron | I think it was probably the most useful yest | 13:17 |
| Aaron | yet | 13:17 |
| spmm2 | we had a bit more flexibility on that one | 13:18 |
| Aaron | we know that we like a helix in that position but it's really only me in the lab trying to figure out how to fit it | 13:18 |
| Aaron | your top100 puzzles were totally awesome in coming up with ways to interact that I hadn't thought of | 13:18 |
| Aaron | so we are going to take a few of the top scoring designs, and try to build a protein around it and test if it sticks to the flu | 13:19 |
| frood66 | good with a hammer here :) | 13:19 |
| @marie_s | have you test if they will make an helix with our solutions? | 13:19 |
| Aaron | So, do we synthesize the solutions? Well we use them as inspiration on things we do synthesize | 13:20 |
| @auntdeen2 | when was that last flu puzzle played? during the time that "wiggle" was bugged? if so, you may want to present it to us again | 13:20 |
| @auntdeen2 | we might be even more awesome ;-) | 13:20 |
| mottiger | ah i remmeber the last one, sorry it is some time ago, it was just this little helix, and you think we brought up good solutions but just the helix isnt usefull so you need some decoration on it | 13:21 |
| Aaron | and also, as we get better as using and designing puzzles we are trying to streamline moving from foldit players solutions to actually synthesizing them | 13:21 |
| frood66 | absolutely | 13:21 |
| @beta_helix | @auntdeen, it was posted in January: http://fold.it/portal/node/991577 | 13:21 |
| urlbot | Long URL from beta_helix has been shortened to http://tinyurl.com/7xdkvlx | 13:21 |
| spmm2 | do you actually look at results in foldit - how do you examine the results? | 13:21 |
| @auntdeen2 | then really, beta - it may be worth another round | 13:21 |
| @beta_helix | in PyMOL | 13:21 |
| Aaron | @marie_s: we are going to use a few of the top solutions combined with our computational methods to try and make some new binders, yes | 13:21 |
| Aaron | BUT we are also going to give you a puzzle and let you try and do the same thing | 13:22 |
| Aaron | which is build the backbone/scaffold of the whole protein around the helix | 13:22 |
| BletchleyPark | can the models be quicker with less constraints ? | 13:22 |
| BletchleyPark | or by sorting the constraints in a different way ? | 13:23 |
| Aaron | @BletchlyPark: What constraints do you not like? | 13:23 |
| Aaron | We are basically trying to focus your efforts on a particular area | 13:23 |
| frood66 | well the mission sounds interesting | 13:23 |
| BletchleyPark | I do not know the internals of how constraints are processed, but I can imagine that they are rules | 13:23 |
| Aaron | but the next puzzle will have lots of freedom in terms of how to design the scaffold | 13:23 |
| Aaron | there are, and it is something that me and beta_helix talk about quite a bit | 13:24 |
| @beta_helix | We don't want you to waste your time trying to fit the helix on the other side of the protein for example, because even if that scores better it is utterly useless... | 13:24 |
| BletchleyPark | I have some background in raytracing, and one may apply rules there to speed things up regionally. The same methodology might apply to constraints here | 13:24 |
| @beta_helix | but we also don't want to constrain you too much, either. | 13:24 |
| mottiger | is it possible to make the whole protein 'smaller' so that you don't see all of the flu protein, i had the feeling that this flu puzzle was really hard for old machines | 13:24 |
| @beta_helix | we tried to trim it as much as possible, and lock the sidechains that don't interact | 13:25 |
| spmm2 | maybe an electron density type shape to show us where you want it be be? | 13:25 |
| Aaron | so yes | 13:25 |
| Aaron | ha | 13:25 |
| karstenw | thats what i was thinking, move constraints a bit and give us 5 models. this keeps within your boundaries, but gives us some wiggle room | 13:25 |
| Aaron | I have suggested that and we are working on implementing that idea | 13:25 |
| Aaron | but really it's an regional area that we want you to be | 13:26 |
| @beta_helix | (we need to bug the developers for that one ;-) jflat06, you here? :-) ) | 13:26 |
| Aaron | the problem is a different the structure prediction because we just want you to be in a particular region but you can do anything you want in that region | 13:27 |
| Aaron | unlink structure prediction there is no one solution | 13:27 |
| Aaron | If we gave you an 2d image of some designs that already worked, would that be useful as inspiration? | 13:28 |
| TimovdL | Don't you want also binding in the surrounding area's? | 13:28 |
| karstenw | but the constraint itself can be varied, leave eveything else alone | 13:28 |
| spmm2 | pictures are always good for me :) | 13:28 |
| Aaron | @TimolvdL: There is a particular loop on the target that is used by virus to infect cells, so we try to keep you near that loop | 13:29 |
| @beta_helix | would an image as a guide be sufficient for you? then we wouldn't have to enforce any constraints (or a lot fewer) | 13:29 |
| BletchleyPark | give it a try beta | 13:29 |
| @auntdeen2 | definitely worth trying | 13:29 |
| spmm2 | yes - personally I would stay in that area because it was useful even if people were getting high scores binding in the wrong place | 13:30 |
| @MikeCassidytoo | I think that unless the score was tied to the image we would follow the score | 13:30 |
| mottiger | in ED puzzles you already have this align to something feature, can't this be implemented to realign the designed protein to that region that you want it to have? | 13:30 |
| TimovdL | I the primary target is that loop, but maybe a bigger protein can give an even tighter coupling | 13:30 |
| TimovdL | I mean | 13:30 |
| karstenw | align to guide wont give you guys too much diversity? | 13:31 |
| BletchleyPark | @timo: pins of a powerplug need to connect, but having two ends of the entire plug may yield more stability ? | 13:31 |
| @beta_helix | @spmm the issue is if everyone else gets a high score by binding the wrong place, we might miss your solutions :-( | 13:31 |
| @beta_helix | this is why we always put in some minimal constraints | 13:32 |
| BletchleyPark | then keep those at least | 13:32 |
| @marie_s | and recipes will lost our best | 13:32 |
| TimovdL | Add bonus points for binding at least the correct place | 13:32 |
| @beta_helix | sounds good, really loose constraints (that you might not even notice ;-) | 13:32 |
| frood66 | sounds sneaky | 13:33 |
| karstenw | i like that. loose constraint | 13:33 |
| @MikeCassidytoo | Those of us with no bio knowledge can only follow the score | 13:33 |
| karstenw | right mike | 13:33 |
| @beta_helix | @timovdL it's basically the opposite, if you violate the constraints you get a big penalty, but if you are in the correct zone everything is fine | 13:33 |
| @CFC | :) I remember the bond angle puzzles with bonuses... They were an interesting exercise | 13:33 |
| TimovdL | same effect | 13:33 |
| spmm2 | well lets try with mimimal constraints and you can repost if you want to tweak | 13:33 |
| @beta_helix | yep... | 13:34 |
| @marie_s | no way to make other place not attractive? | 13:34 |
| frood66 | sounds good | 13:34 |
| mottiger | or try different methods | 13:34 |
| @beta_helix | @mike that way you can follow the score and know you are at least in the correct place! | 13:34 |
| spmm2 | x marks the spot :) | 13:34 |
| @beta_helix | @marie well, if you try the other place and your score gets horrible, isn't that unattractive enough? or do you mean visually? | 13:35 |
| Aaron | @everybody: the overall goal of these puzzles to try to make small proteins that can inhibit the flu, something that has never really done before | 13:35 |
| Aaron | it's is very cutting edge | 13:35 |
| @MikeCassidytoo | Yes beta the penalty idea would work | 13:35 |
| @beta_helix | I think on that note, are there any last questions for Aaron? | 13:35 |
| frood66 | we have limited computing power - seems sensible to use it wisely | 13:35 |
| BletchleyPark | 2aaron, would it also bind to the unpublished one that is in the news lately ? | 13:35 |
| Aaron | @frood66: ya'll have more than you think | 13:36 |
| frood66 | haha - we wish lol | 13:36 |
| karstenw | more power! lol | 13:36 |
| alwen | <-folding on netbook | 13:36 |
| Toozinger | westin!!! | 13:36 |
| mottiger | installed foldit today on my lab computer and it was amazingly fast | 13:36 |
| Aaron | @BletchleyPark: The designs we are doing are against all group I viruses, which include H5, so you never know.... | 13:36 |
| @CFC | we can only do what we do at the 'frontline' with what you give us, and we thank you for it | 13:37 |
| frood66 | that's sneaky mott! | 13:37 |
| Aaron | @BletchleyPark: The region that you keep see is highly conserved across most all of the viruses, that's why you keep seeing it ;) | 13:37 |
| BletchleyPark | thanks Aaron, it will be a high profile discovery if you find it | 13:38 |
| @beta_helix | Ok gang, it's time to let Aaron get back to work! | 13:38 |
| Aaron | Thanks everybody, I'm gonna head back into the laboratory! | 13:38 |
| BletchleyPark | thanks Aaron | 13:38 |
| @auntdeen2 | thanks, Aaron :-) | 13:38 |
| @marie_s | thanks | 13:38 |
| karstenw | bye aaron | 13:38 |
| lamoille | thanks Aaron for your time | 13:38 |
| frood66 | thx Aaron - appreciate yr time | 13:38 |
| @tealight-irc | thanks for chatting with us aaron :) | 13:39 |
| mottiger | enjoy aaron | 13:39 |
| @MikeCassidytoo | bye aaron | 13:39 |
| BletchleyPark | CASP R12.. | 13:39 |
| spmm2 | I understand a lot more now thanks | 13:39 |
| Aaron | Yep, I hope you enjoy the next puzzle, you'll really do a fantastic job..... | 13:39 |
| @beta_helix | So one of the promises that we had made in the recent dev. chats was to not post any non-CASP ROLL puzzles until we got the client issues sorted out. | 13:39 |
| @tealight-irc | 0.o | 13:40 |
| frood66 | Hmmm | 13:40 |
| @tealight-irc | how many are we getting? | 13:40 |
| @tealight-irc | lol | 13:40 |
| @beta_helix | Hopefully we can post that new Flu Puzzle today! | 13:40 |
| @auntdeen2 | they are looking sorted, beta | 13:40 |
| frood66 | u r kidding? | 13:40 |
| lamoille | nice | 13:40 |
| @auntdeen2 | but..... | 13:40 |
| tokens | yeah, non-Casp is good | 13:40 |
| spmm2 | the dev preview is pretty good be nice to get it to main | 13:40 |
| @auntdeen2 | on quick caution - we didn't realize there was a problem in the last client until endgame | 13:41 |
| karstenw | but stagger expiration day pls | 13:41 |
| @tealight-irc | i noticed a tremendous improvement with client yesterday, was back to "normal" | 13:41 |
| mottiger | same here tealight | 13:41 |
| frood66 | e have (effectively) 21 current puzzles and u want to add? | 13:41 |
| mottiger | much faster, huh? | 13:41 |
| @tealight-irc | yes much faster and more consistant | 13:41 |
| @auntdeen2 | yes - much faster | 13:41 |
| @CFC | ...but the old rebuild would be a very welcome addition to the 'weaponset'.... | 13:41 |
| @auntdeen2 | second CFC | 13:42 |
| @tealight-irc | thirded | 13:42 |
| spmm2 | they can keep working on the fixes but dev preview imo can go to main now | 13:42 |
| mottiger | cannot say anything about the rebuild thing | 13:42 |
| @beta_helix | so it would be ok to have 2-3 CASP ROLL puzzles up and 1 design puzzle at the same time (making sure the expiration dates are staggered... it's a bit harder with the CASP ROLL puzzles) | 13:42 |
| @auntdeen2 | spm - it did | 13:42 |
| frood66 | ready to hang up my boots here | 13:42 |
| karstenw | keep in mind, the more puzzles you send. the less time is spent on each puzzle. | 13:42 |
| @beta_helix | @karstenw of course | 13:43 |
| BletchleyPark | @beta, CASP roll 12 seems to be 499 long ? | 13:43 |
| @auntdeen2 | beta - the large casp puzzles are an issue | 13:43 |
| @tealight-irc | with staggered dates it shouldnt be too bad | 13:43 |
| @beta_helix | that is the issue: do we only post the CASP ROLL puzzles until CASP ROLL is over, or do you have time for design puzzles as well? | 13:43 |
| @auntdeen2 | even before the 499 comes out | 13:43 |
| tokens | I will look forward to a design puzzle for a change | 13:43 |
| spmm2 | lets have the flu puzzle | 13:43 |
| frood66 | 499 - no way | 13:43 |
| spvincent | It's the combination of too many puzzles and a relatively short time to work on each that is a problem. | 13:43 |
| @auntdeen2 | agree, let's have it | 13:43 |
| @beta_helix | don't worry, we will not be doing R0012 (it is 499 residues long and no de-novo, there are many templates for it) | 13:44 |
| @auntdeen2 | and large & slow | 13:44 |
| @mimi2 | I don't have the time for what we are getting already unfortunately | 13:44 |
| @beta_helix | ok, we'll come back to design puzzle in a second, let's talk about CASP ROLL for a bit: | 13:44 |
| frood66 | we are already overloaded inmy view | 13:44 |
| @tealight-irc | can we have the flu one with a long time frame? | 13:44 |
| infjamc | E.g. 30 days? | 13:44 |
| @tealight-irc | yeah | 13:44 |
| @CFC | and CASP10 isnt here yet frood... :) | 13:45 |
| mottiger | multistage flu design like the casp puzzles? | 13:45 |
| frood66 | either i do my best or not at all | 13:45 |
| tokens | 30 days is too much I think | 13:45 |
| spmm2 | it is selecting the template and then feeling anxious about picking the wrong one I don't like :( | 13:45 |
| @beta_helix | one way to lighten the puzzle load would be to do away with the TOP Foldit predictions round. Currently, they give us 3 weeks for each target and we basically do: 1 week on 10 server models, 1 week on rosetta models, 1 week on the TOP predictions from the first puzzle. | 13:45 |
| @auntdeen2 | what are you getting the most out of, beta? | 13:45 |
| @CFC | there must be an easy way to cut that to 2 rounds? | 13:46 |
| @beta_helix | As I mentioned in this post: | 13:46 |
| @beta_helix | http://fold.it/portal/node/991921#comment-15968 | 13:46 |
| urlbot | Long URL from beta_helix has been shortened to http://tinyurl.com/6u73554 | 13:46 |
| frood66 | something has to give here | 13:46 |
| @beta_helix | the important thing for these targets that have no homologs/templates is to try to get as much diversity as possible. | 13:46 |
| Voclav | IMAGE: http://fold.it/portal/files/chatimg/irc_404663_1330033610.png | 13:46 |
| @auntdeen2 | will your foldit submissions suffer if you do away with the top predictions round? | 13:46 |
| @auntdeen2 | All players - global is being used right now for a developer science chat… please use the puzzle channels for all chat that is not related | 13:47 |
| @auntdeen2 | thanks players | 13:47 |
| @beta_helix | The goal for the TOP predictions round was to take an early version of a high scoring prediction and see if there is a better topology that scores even better. | 13:47 |
| frood66 | as a self confessed addict i play - but not if I cannot play | 13:47 |
| TimovdL | Did that work? | 13:48 |
| mottiger | was this idea a success beta? | 13:48 |
| @auntdeen2 | has that worked, beta? significantly? | 13:48 |
| spvincent | And how does it seem to be working so far, beta? | 13:48 |
| @beta_helix | @CFC we could post all 15 server predictions in one puzzle but that might be way to overwhelming, and the Rosetta ones usually score better already so the other 10 might be ignored | 13:48 |
| @auntdeen2 | why not do that and award no global points? | 13:49 |
| @auntdeen2 | so that everygthing will get looked at? | 13:49 |
| @mimi2 | timescales are such that unless you have a very powerful system you can only really look at one or two options | 13:49 |
| @tealight-irc | many people wouldnt do it if there were no points in it for them | 13:49 |
| @Madde | in sense of more diversity wouldn't it be better to get rid of the TOP prediction round and instead add a round de-novo? | 13:49 |
| @beta_helix | generally, a better score is found from improving those top predictions, but everyone converges on that same model from the last round. | 13:49 |
| frood66 | and newbies? | 13:49 |
| @auntdeen2 | true, tea - but at this stage, many can't even look at one of the current 3 | 13:50 |
| TimovdL | Beta, I have understood that there are even more models. Maybe in stead of the top predictions, the best 3 of them? | 13:50 |
| TimovdL | Of those other models | 13:50 |
| karstenw | just stagger puzzles a bit more and introduce new puzzles a tiny bit slower and we can handle it i think, just the way it is. | 13:51 |
| @auntdeen2 | kars - it's the CASP deadlines | 13:51 |
| @auntdeen2 | not foldit | 13:51 |
| frood66 | i can only be blunt - the current situation is alrady too heavy | 13:51 |
| @beta_helix | @Madde & spmm's reply to my comment, that is why I always provide an extended chain in the alignment tool for every CASP ROLL puzzle... but freestyle scores rarely get as good as starting from server models | 13:51 |
| karstenw | ah, then , idk :D | 13:51 |
| frood66 | I have not the time to follow through on thing I would like | 13:52 |
| @CFC | posting 2 targets a week recently has caused the chaos, but we can only react | 13:52 |
| @beta_helix | @karstenw I asked the organizers to push their deadlines and they were able to do that for R0009, @frood66 that is why we are having this chat :-) | 13:52 |
| karstenw | ty beta, more time is good | 13:52 |
| spvincent | IHow about 10 days on the first 2 stages of the CASP Roll and skip the final stage of refining players solutions then if that doesn't seem to be generating anything new? | 13:53 |
| *** mode/#global [+o thomirc8] by ChanServ | 13:53 | |
| @mimi2 | An idea of what we can expect would be helpful It was a shock today to find new puzzles with end dates earlier than the current puzzle | 13:53 |
| frood66 | @beta - u think I don't know that? | 13:53 |
| @beta_helix | So we could do away with the "top predictions/all-hand-ish round" or one way to decrease the amount of puzzles would be to combine that round with the 5 Rosetta Server predictions. | 13:53 |
| @tealight-irc | mimi, yes i was surprised last night when i encountered them lol.. | 13:54 |
| BletchleyPark | everyone will go with the rosetta ones.. | 13:54 |
| spvincent | That sounds like a possible solution. | 13:54 |
| @beta_helix | @mimi I can post a schedule of future CASP ROLL puzzles... I try to give more time on larger targets | 13:54 |
| @beta_helix | @BP that is exactly my fear | 13:55 |
| @tealight-irc | that would be useful beta :) | 13:55 |
| karstenw | i wouldn't combine them | 13:55 |
| frood66 | qa bit of organisaton would be lovelly | 13:55 |
| @MikeCassidytoo | It sounds like I should not be jumping on the alignment giving other people better scores but staying with my low scorinng alignement | 13:55 |
| @beta_helix | general question: how much combination are you trying? Is partial threading being used often or do you mostly focus on 1 model at a time? | 13:55 |
| @marie_s | one model or 2 for me | 13:56 |
| @MikeCassidytoo | I do no partial threading | 13:56 |
| BletchleyPark | I hardly use partial, i always try all models | 13:56 |
| mottiger | no partial threading here | 13:56 |
| spmm2 | how many more CASP Roll puzzles/targets are there? | 13:56 |
| frood66 | partial - no way | 13:56 |
| @marie_s | no partial, too hard | 13:56 |
| @mimi2 | can't get it to work for me | 13:56 |
| @beta_helix | http://predictioncenter.org/casprol/targetlist.cgi | 13:56 |
| urlbot | Long URL from beta_helix has been shortened to http://tinyurl.com/86p6xu9 | 13:56 |
| @MikeCassidytoo | I do mess with different alignments | 13:56 |
| @tealight-irc | im no good at partial threading so run thru the various models and pick on i like...granted i seem to pick the ones tha dont go far lol' | 13:56 |
| @CFC | spmm, it's a rolling process, could be lots, could be some | 13:57 |
| frood66 | partial is a waste of time | 13:57 |
| TimovdL | One model, I just evaluate all and choose one or 2, no partial threading, not time enough | 13:57 |
| spmm2 | I try every template no partial | 13:57 |
| @tealight-irc | it seems many dont use partial...... | 13:57 |
| @CFC | the fun will be 2 ROLL targets a week, during the madness of CASP10 | 13:57 |
| @mimi2 | I think only infjamc knows how to do partial | 13:57 |
| @beta_helix | I always try to give you the most time on the first puzzle (since that one has 10 different starts) but the next 2 rounds only have 5 starts each, so that is another reason why those are shorter | 13:57 |
| frood66 | try getting through the 10 on 519 first | 13:57 |
| frood66 | who will do all 10? | 13:58 |
| BletchleyPark | I do | 13:58 |
| @beta_helix | right, that's why that one has such a long deadline | 13:58 |
| spmm2 | me too | 13:58 |
| bobcat | I've looked at all 10 | 13:58 |
| TimovdL | Just a startup | 13:58 |
| frood66 | only 7 days | 13:58 |
| @tealight-irc | i look at all, but only play with maybe 2 or 3 | 13:58 |
| frood66 | we have 6 days for 5 | 13:58 |
| TimovdL | Then a spreadsheet to choose the most promissing | 13:59 |
| @MikeCassidytoo | I usually pick the one with the lowest starting score if I can find it | 13:59 |
| @beta_helix | generally, would it be better to have a lot longer time (~2 weeks) on the first puzzle (with 10 servers) and then post the Rosetta server puzzle for just 1 week at the very end? | 13:59 |
| @Madde | I'd need a few more computers to try all 10 predictions | 13:59 |
| @tealight-irc | lol same | 13:59 |
| @marie_s | you think the first step is useful for the second? | 13:59 |
| frood66 | roetta being 5? | 13:59 |
| @beta_helix | yeah... I have to admit I didn't think CASP ROLL would have this many targets either... the first 3 targets they gave us months to work on! | 14:00 |
| @tealight-irc | yes i think it may be better beta peeps would not feel so pressured | 14:00 |
| @auntdeen2 | no time for that, beta :-( | 14:00 |
| @auntdeen2 | I look at all ten - pick one & go - not really evaluate | 14:00 |
| @auntdeen2 | yes | 14:00 |
| Susume2 | 2 weeks for 10 starts soudns good, more time to try different stuff | 14:00 |
| @beta_helix | yes (rosetta=5) @marie would you want them up at the same time? | 14:00 |
| @auntdeen2 | beta - why 5 predictions from Zhang & quark? | 14:00 |
| spmm2 | as we all probably elimate several templates quickly - maybe less time on the first ten | 14:00 |
| @auntdeen2 | someone earlier asked why not just 3 from each....? | 14:00 |
| @tealight-irc | maybe they are trying to overwhelm so that computers do better than hoomans.....;) | 14:00 |
| Susume2 | often there is a quark-zhang pair that are very similar, could leave out one of those | 14:01 |
| @beta_helix | The top ranked servers from CASP9 for the Free Modeling category was the ZhangServer & Quark (which is also from Zhang) | 14:01 |
| mottiger | evil thoughts you have tealight :D | 14:01 |
| frood66 | beta: I do all 10 - this takes days for me - it is not fun and I do not have time to do what I would like woth any as a result | 14:01 |
| karstenw | 2 weeks? seems aweful long to me. burnout. 12 days is plenty | 14:01 |
| @tealight-irc | i am evil mott..havent you heard :P | 14:01 |
| @beta_helix | @tealight... I never thought of that! :-P | 14:01 |
| @CFC | perhaps there's a 'tipping-point' approaching - rather than offering less options beta, we need to recognise that we maybe cant play all puzzles? | 14:02 |
| @auntdeen2 | but beta - do we need all 5 from each? | 14:02 |
| @tealight-irc | well it is a competiton of sorts...and those sorts of tactics wouldnt be unheard of lol' | 14:02 |
| @beta_helix | how about 10-12 days for the quark/zhang servers (depending on the length of the protein and how similar each model is to one another) and then 5-7 days for the 5 Rosetta models? | 14:03 |
| karstenw | yes beta | 14:03 |
| BletchleyPark | 7 days rosetta please, we also have private lives. | 14:03 |
| @beta_helix | @auntdeen I don't think you want me deciding which server models should be filtered out! Isn't it better for you all to decide that? | 14:03 |
| spmm2 | so why not an elimination round first - to weed out templates that we just wont use | 14:03 |
| @marie_s | why not rosetta first? | 14:03 |
| @auntdeen2 | lol BP | 14:03 |
| karstenw | yes, 7 | 14:03 |
| @beta_helix | @BP 7 days, got it. | 14:04 |
| frood66 | is there really no way to concentrate our efforts without compromising our abilities? | 14:04 |
| @auntdeen2 | beta - in a perfect world where we all have infinite computing power..... | 14:04 |
| @beta_helix | @marie the fear with Rosetta first is that since they are already minimized with the same energy function used in Foldit, they already score better and so that might influence players when working on the Quark/Zhang models | 14:05 |
| @Madde | couldn't an algorithm filter a prediction out that is too similar to another one? | 14:05 |
| @beta_helix | @spmm do you mean a quick round where Foldit players decide which Server Predictions they want to work on? | 14:06 |
| spmm2 | yes I think so | 14:06 |
| @beta_helix | @Madde certainly we could do that, but if they are that similar does it really hurt for you to have those (and just ignore them?) | 14:06 |
| mottiger | but how do you decide so fast? | 14:06 |
| PIECEofTOAST | this beta has some pretty bad hitboxes, or is a clash tenchnically when they are too close | 14:06 |
| @beta_helix | @mottiger that seems to be the issue, it's another time problem | 14:07 |
| Susume2 | it is not quick in foldit to recognize the near-twins, beta, so we spend time on both while choosing | 14:07 |
| @MikeCassidytoo | I think the first round even with ten should be the shortest; we are suppose to be using are intuition to decide what to play; too much time means we are trying to play them all | 14:07 |
| @Madde | we could use the slot for another server's prediction | 14:07 |
| @tealight-irc | i think it really comes down to player instinct and discretion...the model that gets left out can be the "winner" | 14:07 |
| @tealight-irc | i agree with mike | 14:07 |
| @beta_helix | @susume & Madde ok...that's not a problem at all. I can easily filter out server models that are "too" similar to one another | 14:07 |
| frood66 | but the instruction IS to play them all mike | 14:07 |
| @auntdeen2 | beta - that would be great | 14:08 |
| @MikeCassidytoo | I LOOK at them all at most I try 2 maybe 3 | 14:08 |
| spmm2 | yes the extra time is to improve the score for points - templates get eliminated quickly | 14:08 |
| @tealight-irc | that may be frood but i actualy dont think that foldit should leave any models out..its up to us to "feel" what needs working on | 14:08 |
| @marie_s | I dont follow instruction like this, i am a player | 14:08 |
| frood66 | that sounds good beta | 14:09 |
| @tealight-irc | i just play what i like..i suck..but it keeps it fun lol | 14:09 |
| infjamc | Would it be possible to limit each player to a smaller number of models, say 2 out of 10? Of course, scoring would be tricky because you would need a separate ranking for each model | 14:09 |
| TimovdL | I would suggest only very simular weeded out | 14:09 |
| @beta_helix | at keeping it fun is very important... we don't want anyone (you guys, us) burning out before CASP10 even starts! | 14:09 |
| frood66 | tealight: we can omly do that if we have the time and computing power | 14:09 |
| infjamc | The idea of this approach is to ensure that everyone has enough time to explore the model thoroughly while ensuring that every model is looked at | 14:09 |
| BletchleyPark | @amc, i do not want that | 14:09 |
| spmm2 | @frood - I do the same start routine on every template which takes several hours that eliminates quite a few | 14:09 |
| @beta_helix | @TimovdL agreed, just the ones that are obviously toplogically similar | 14:10 |
| TimovdL | amc neither do I | 14:10 |
| @MikeCassidytoo | I eliminate by looking at them | 14:10 |
| rav3n_pl | Hello folders:) | 14:11 |
| @tealight-irc | hi rav | 14:11 |
| @beta_helix | My other question (with respect to the Top Predictions round) was to bring back the dreaded RMSD filter, to ensure that any improvements to another player's model would end up with a different topology... | 14:11 |
| frood66 | @spmm: as do I - but that is my point - large protein - how many hrs - and I'm an addict! | 14:11 |
| spmm2 | well you have been playing for years mike not so easy for us noobs | 14:11 |
| @beta_helix | Hi rav, we're talking about CASP ROLL puzzles | 14:11 |
| @tealight-irc | yes mike i think it should be the players making the decision which to play | 14:11 |
| @MikeCassidytoo | RMSD filter???? | 14:11 |
| @beta_helix | yes: your score won't count unless your model is structurally different enough from the one you loaded in... | 14:12 |
| rav3n_pl | maybe exploration if we are not so creative? | 14:12 |
| @MikeCassidytoo | spmm2 your scores are always better than mine | 14:12 |
| @beta_helix | RMSD = root mean square deviation | 14:12 |
| @auntdeen2 | beta - if foldit can live woithout the top predictions round - we surely can | 14:12 |
| Datacute | Can the exploration map be available for non-exploration puzzles, so we can see what is untried by others? | 14:12 |
| mottiger | feel free to implement such stuff, we deal with everything | 14:12 |
| @auntdeen2 | without, even | 14:12 |
| mottiger | even broken wiggle functions and the proteins are top :D | 14:12 |
| @marie_s | one of the problem is that recipes make micro moves with many points | 14:13 |
| @tealight-irc | ruddy messy score depriver = RMSD :P | 14:13 |
| karstenw | are top predictions round helping, has this been answered already? | 14:13 |
| spmm2 | but if we are using the same template - timo sp and I all independently started and convereged on the same template no sharing at all | 14:14 |
| TimovdL | Another question: can you publish what solutions are sent in with a small explanation? | 14:14 |
| spmm2 | who get the points? | 14:14 |
| @beta_helix | they help at determining which model everyone has converged to | 14:14 |
| frood66 | soory to sound like a difficult chap - but it sounds like we need two game - one fore two cores - and one for more | 14:14 |
| @Madde | beta, is there an official threshold of how different a model has to be from it's parent server prediction to get credit? | 14:14 |
| @beta_helix | @Datacute the Exploration Map was turned off when we had too big an influx of players and it took up too much bandwidth... we should be able to bring it back now. | 14:15 |
| @mimi2 | @ frood - and one for less as well, some people have OLD systems | 14:15 |
| Datacute | Ah -- I was part of that influx | 14:15 |
| @tealight-irc | yep i still paly mostly n a single core lol | 14:15 |
| @tealight-irc | *play | 14:15 |
| @marie_s | madde, you remmber the contrinst at the end of casp9 ; it was a nighmare | 14:15 |
| BletchleyPark | @frood a client runs on one core, the other core is used to feed the graphics card and chat | 14:16 |
| rav3n_pl | Do it on dev and add data counter somewhere | 14:16 |
| @beta_helix | @Madde that is a great question... to be honest, there have been so few successes in the Free Modeling Category that it rarely comes up! | 14:16 |
| @beta_helix | @marie that's why I did not want to bring that back :-) | 14:16 |
| @mimi2 | it does make a lot of difference with multistarts as to how many clients you can run | 14:16 |
| @auntdeen2 | major, mimi, agree | 14:16 |
| @tealight-irc | at the end of the day sometimes you just cant do everything..and have to simply pick one and go with that | 14:18 |
| spmm2 | especially on the bigger puzzles | 14:18 |
| @beta_helix | Ok... maybe we should have another CASP ROLL chat in a couple weeks (by then we'll know how many more targets they have released, hopefully it's not 2 new targets every week!) but for now we can do away with the TOP predictions round? | 14:18 |
| rav3n_pl | On 3 days rounds I use only one oil f multi starts -that one which looks best for me | 14:18 |
| @auntdeen2 | yes | 14:18 |
| @tealight-irc | worth a shot beta | 14:19 |
| @marie_s | ok | 14:19 |
| @marie_s | I never paly it anyway | 14:19 |
| BletchleyPark | @beta I'd say yes | 14:19 |
| spmm2 | but that method works well and could be used for other puzzles later - better than all hands | 14:19 |
| frood66 | BP - noyt worth commrnting on | 14:19 |
| @Madde | yes, kill the TOP predictions round | 14:19 |
| frood66 | jeeze - can'y type | 14:19 |
| karstenw | yes, get rid of top predictions, so we can breathe. can always add it on slow weeks, lol. | 14:19 |
| TimovdL | Let it deend on the number of coming puzzles | 14:20 |
| @beta_helix | and starting with R0010 (which is only 80 residues!) I'll post the first round (10 servers unless they are filtered) for 10 days? | 14:20 |
| @tealight-irc | yep | 14:20 |
| krulon | What about everyone worked on one server prediction for just one day. | 14:20 |
| rav3n_pl | Lol, no | 14:20 |
| @beta_helix | @krulon not everyone has 1 day free! | 14:20 |
| frood66 | now there is a thought | 14:20 |
| @CFC | impractical krulon, and will cause riots... :) | 14:20 |
| smilingoneIRC | one day isn't enough | 14:21 |
| @auntdeen2 | and many of us invest much time in hand work that may not pay off until day 3 | 14:21 |
| TimovdL | some people have jobs | 14:21 |
| @tealight-irc | krulon. if people want to do that..it should be their choice..not foisted on everyone :) | 14:21 |
| rav3n_pl | 1day for 10pts? | 14:21 |
| karstenw | *grabs pitchfork* ;) | 14:21 |
| spmm2 | yes I like that idea hard to mange maybe two or three days for two or three templates - if we were working as a team we would be trhing to eliminate the duds and then | 14:21 |
| frood66 | but at least us poor chaps with small computing power are on a relatively even field | 14:21 |
| krulon | After all were completed everyone could work on the highest scoring ones. | 14:21 |
| spmm2 | pushing diversity on a selected set of templates | 14:22 |
| @beta_helix | the shortest puzzles we did were the exploration rounds, we would never post anything shorter than that (hopefully!) | 14:22 |
| karstenw | nope, gaming rig will kick everyone's butt in one day | 14:22 |
| @tealight-irc | oh frood..i play on a single core...you keep going on how hard things are for you..but your ranking belies that, you are on a more level field than you acknowledge | 14:22 |
| frood66 | and I miss sooo much | 14:22 |
| @tealight-irc | thats life | 14:22 |
| spmm2 | and as CFC pointed out you don't have to play every puzzle it is your choice | 14:22 |
| @beta_helix | If that sounds like a plan (for CASP ROLL) we just need to discuss the Flu Puzzle real fast | 14:22 |
| @tealight-irc | you can only do what you can do | 14:23 |
| infjamc | See, this is exactly why I came up with the "limit each player to n templates" idea. I know that several of you don't like it, but it does make things easier for those with less computing power | 14:23 |
| @tealight-irc | but people can make that choice for themselves infj | 14:23 |
| infjamc | If the trade-off is between width and depth | 14:23 |
| BletchleyPark | it is their choice amc. | 14:23 |
| @beta_helix | @infjamc the problem is with the implementation of that... | 14:23 |
| karstenw | yes, you do have to play every puzzle. this is a competitive sport :) | 14:23 |
| @tealight-irc | why take away other peoples choices?.. | 14:23 |
| spmm2 | agreed infjamc we don't work as a team that way unfortunately | 14:23 |
| @auntdeen2 | but inf - that would be unfair to people who have teams to work with | 14:23 |
| @beta_helix | @karstenw we could make the TOP prediction round worse 0 points :-P | 14:23 |
| @tealight-irc | no kartsenw..yu dont have too...you choose too..big difference | 14:23 |
| @auntdeen2 | I mean that don't have teams | 14:24 |
| @marie_s | no karstenw, poitns and score and rank are not so important | 14:24 |
| frood66 | this is a competitive game - so far | 14:24 |
| infjamc | I agree that it's better to give players more choices, but my concern with that is that some models might receive disproportionally less attention | 14:24 |
| TimovdL | It is like giving 80% of the people no chance at all it they are unlucky | 14:24 |
| infjamc | ...as things now stand | 14:24 |
| spmm2 | what is important is all of us beating the CASP competition | 14:24 |
| frood66 | remove the competition then much of what is saud is fair | 14:24 |
| westrel3 | remember KISS | 14:24 |
| @tealight-irc | well that comes down to teh people playing infj | 14:24 |
| @beta_helix | @infjamc that is the hope with at least giving you 1 day/model (10 days for the first puzzle) | 14:24 |
| infjamc | For example, models that are closer to the native but also need to dig out of a deep local minimum | 14:24 |
| infjamc | Actually, here's a 2nd idea... | 14:25 |
| spmm2 | anyway beta probably needs to go to a meeting :) flu | 14:25 |
| infjamc | Why not split a puzzle into several "sub-puzzles"? | 14:25 |
| infjamc | Say, instead of having one puzzle with 10 templates, have two with 5 each | 14:25 |
| @beta_helix | yes, and I did want to ask: is it ok to post a Flu Puzzle with all this CASP ROLL craziness? | 14:25 |
| frood66 | why not remove teh scoreboards? | 14:25 |
| spmm2 | ok by me beta | 14:25 |
| @tealight-irc | personally i dont think options should be limited...people make their own choices...longer time sframes and better staggering are of more use | 14:26 |
| @auntdeen2 | yes, beta - if long running | 14:26 |
| @tealight-irc | fine with me beta | 14:26 |
| @beta_helix | so there will be 3 CASP ROLL puzzles up, 1 beginner puzzle (which none of you should be wasting your time on ;-)) and the Flu Puzzle | 14:26 |
| @tealight-irc | if you can make it run long enough | 14:26 |
| spmm2 | yes infjamc - ten at once is hard to get my head around | 14:26 |
| rav3n_pl | Beta: make it small as possible... | 14:26 |
| @marie_s | frood , you can competet with pleasurein one puzzle, but not want to do all puzzles, many players play like this | 14:26 |
| smilingoneIRC | Beta...some want choice... post it for those that want to play with the flu... personally, I won't be touching it since my plate is full with casp | 14:26 |
| frood66 | I have no issue with that marie - that is not what I said | 14:27 |
| @beta_helix | @infjamc so 1 Quark puzzle (5 models) and 1 Zhang puzzle (5 models) removing any models that are too similar and then the final Rosetta puzzle (5 models) | 14:27 |
| @marie_s | give us the flu | 14:27 |
| spmm2 | yes beta | 14:27 |
| frood66 | ok - so max 15 models plus 1 | 14:27 |
| karstenw | many days for flu and i'll squeeze it in when my othe puzzles stall | 14:27 |
| rav3n_pl | <- 3 more days off the grid | 14:27 |
| lamoille | agreed kars | 14:28 |
| @beta_helix | @marie it's very rare to have someone ask "give us the flu" ;-) | 14:28 |
| spmm2 | design puzzles can stall pretty quickly as well | 14:28 |
| @auntdeen2 | beta - how many days each then? | 14:28 |
| @tealight-irc | ahh but beta this one is one we cant catch :P | 14:29 |
| @auntdeen2 | if you split to one puzzle for quark & one for zhang? did I understand that correctly? | 14:29 |
| @beta_helix | that is the issue (we have 3 weeks, but have to wait 4 days for the server models to come back... and then we need at least 1 day to process/submit everything, that really leaves a bit over 2 weeks) | 14:29 |
| TimovdL | We want to kill the flu | 14:29 |
| spmm2 | not too long for early ones - last few days is just getting points on the pose usually | 14:29 |
| karstenw | don't split them. can't compare all ten at once. it will actually take longer if you split them | 14:30 |
| @auntdeen2 | but krs - then 5 models per puzzle | 14:30 |
| @beta_helix | why don't I examine R0010 and R0011 and see how similar the Quark/Zhang models are... maybe we can lower that 10 models down to 5-7 already! | 14:30 |
| @auntdeen2 | that could be much easier | 14:30 |
| @tealight-irc | worth a shot | 14:30 |
| frood66 | yes beta | 14:30 |
| @auntdeen2 | good beta | 14:30 |
| infjamc | karstenw: Part of the idea of splitting the 10 models into two groups of two is to find the best quark model and the best zhang model... | 14:31 |
| @beta_helix | luckily they are both nice and short: 80 & 81 residues :-) | 14:31 |
| karstenw | yes beta first see what you can filter out | 14:31 |
| @thomirc8 | would an exploration puzzle make sense for CASP ROLL? | 14:31 |
| @mimi2 | yes - better to remove similar and keep models together for comparison | 14:31 |
| TimovdL | That will speed up things | 14:31 |
| spmm2 | agreed infjamc better to split them | 14:31 |
| tokens | About the flu puzzle: Some people might find it more fun to work on a design puzzle, so I think it's a good idea to have that along with the casp puzzles | 14:31 |
| TimovdL | 80 is tiny | 14:31 |
| @tealight-irc | nothing wrong with tiny.. | 14:32 |
| spmm2 | how many cystines :) | 14:32 |
| @beta_helix | @tokens there should be a Flu puzzle up later today... speaking of which, I should go get that ready! | 14:32 |
| tokens | :) | 14:32 |
| @auntdeen2 | thanks, beta :-) | 14:32 |
| mottiger | since there is no deadline for flu puzzles for any competetion why not just release it and make it a long runner ? | 14:32 |
| frood66 | 80 is gorgeous | 14:32 |
| BletchleyPark | regarding splitting: you will end up with one puzzle of fairly useless results and another with useful results, yet both will take time | 14:32 |
| @beta_helix | @spmm hahahaha, yeah, we'll have to see! | 14:32 |
| karstenw | infjamc, you are right, but you are expanding the project by doing so. time is not on our side | 14:32 |
| infjamc | 80. Good, that means 8 times the processing speed relative to 160 | 14:32 |
| TimovdL | tx for your time | 14:32 |
| lamoille | thx beta | 14:32 |
| infjamc | karstenw: I don't see splitting the puzzle as a problem if the due dates are the same. But again, that's just me | 14:33 |
| @beta_helix | @infljamc yeah, so hopefully we don't need to split them up... but we'll look into that idea again in a couple weeks. | 14:33 |
| rav3n_pl | Ahh looks like I miss nice small puzzles... | 14:33 |
| spmm2 | exactly and there will be better exploration of the quark models | 14:33 |
| @CFC | the reduction of options... from FoldCentrals point of view, with CASP10 approaching, is that a good idea? Or will encourage convergence? | 14:33 |
| @beta_helix | hopefully! | 14:33 |
| karstenw | you running the puzzle twice. once as zhang and once as quark | 14:33 |
| BletchleyPark | and often only one of them is best | 14:34 |
| @beta_helix | we are only reducing the final round which was just leading to convergence already | 14:34 |
| karstenw | exactly | 14:34 |
| BletchleyPark | so one waisted puzzle time | 14:34 |
| @thomirc8 | also, will the diversity tools make it into the client anytime soon? | 14:34 |
| @beta_helix | that is what we are trying to get rid of: wasted puzzle time | 14:34 |
| infjamc | BP: That's true, but part of me wonders if that's due to the score function | 14:34 |
| @beta_helix | ok gang, I really have to go. | 14:34 |
| spmm2 | @BP the quark models are in anyway - do you just not use them? | 14:34 |
| BletchleyPark | @amc what difference does splpitting then make ? | 14:35 |
| karstenw | lol, bye beta | 14:35 |
| BletchleyPark | bye beta | 14:35 |
| frood66 | thx for yr time beta :) | 14:35 |
| @beta_helix | Thanks for this great chat... hopefully we can set another one up in a couple weeks! | 14:35 |
| spmm2 | thanks beta | 14:35 |
| @tealight-irc | cya beta! | 14:35 |
| @tealight-irc | ..now go get the flu :D | 14:35 |
| rav3n_pl | Days... | 14:35 |
| @beta_helix | I'll try to post up the CASP ROLL puzzle schedule in the Forum soon | 14:35 |
| rav3n_pl | ;) | 14:35 |
| BletchleyPark | @spmm I use all of them. | 14:35 |
| infjamc | BP: Fewer models per puzzle = those with lesser computing power can focus on one of the sub-puzzles | 14:35 |
| @MikeCassidytoo | bye beta | 14:35 |
| spmm2 | hi rav having fun :P | 14:35 |
| karstenw | bletch, you can't compare starts if you split them | 14:36 |
| @beta_helix | bye everyone, thanks again for all your hard work! | 14:36 |
| rav3n_pl | I'm only on chat via my phone... | 14:36 |
| BletchleyPark | @karsten that is why I am not in favor of slitting | 14:36 |
| BletchleyPark | splitting | 14:36 |
| f1pokerspeed | Dores anyone have some suggestions for essential scripts that I should have? | 14:36 |
| infjamc | karstenw: I'm not familiar with the technical details, but I think that problem is fixable | 14:36 |
| infjamc | After all, there are already puzzles that allow you to load solutions from a previous round | 14:36 |
| @marie_s | blue fuse, quakeR, DRW, loop rebuid | 14:37 |
| karstenw | oh, you meant what's the difference the other way, lol | 14:37 |
| infjamc | So it should theoretically be possible to create two concurrent puzzles that are interconnected | 14:37 |
| @marie_s | local quake | 14:37 |
| infjamc | Namely, you can load the solutions of version A in version B, and vice versa | 14:37 |
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