Comparison current dev vs main
| Case number: | 954892-991939 |
| Topic: | Developer Preview |
| Opened by: | Timo van der Laan |
| Status: | Closed |
| Assigned: | Anonymous |
| Priority: | 4 |
| Type: | Question |
| Opened on: | Wednesday, February 22, 2012 - 00:28 |
| Last modified: | Wednesday, February 22, 2012 - 22:25 |
I just did a small comparison with the current dev and the current main.
Used my startup script for quark3 in 517.
dev: after first fuzes: 9980.501
after non banded fuze: 10041.96
Settle after one pass (1 segment at a time local wiggle, revisit only if gain >0.1): gained 3.5 points
main: after first fuzes: 10019.042
after non banded fuze: 10125.611
Settle after one pass: gained about 2 points
time for main: a lot longer than dev. I estamate it about 50% longer
Conclusion: main finds more points at the expence of flexibilety later and uses a lot more time

I haven't had a chance to do comparisons yet - but one thing is noted by all I've spoken to who is using the new dev client - it is much, much faster...
It also, at first glance, at least on my mac, seems to be using less memory & cpu.
My computer thanks you :-)