Speed Folding -- Suggesting New Puzzle Type
|Opened on:||Saturday, January 28, 2012 - 17:23|
|Last modified:||Thursday, July 19, 2012 - 14:45|
Normal puzzles such as Denovo, Exploration and Mutate are played with a time limit. As soon as play begins, a countdown timer starts counting down to the allowed time limit. Puzzles may be played over and over. Players find winning strategies through use of the most efficient, economical and fastest pathways to the highest score.
Collective intelligence will guide players as they search for more economical, efficient scripts and better, manual work. Just as speed chess exercises the chess player's ability to see the bird's eye view and a rearview mirror, timed fold.it games will help players and teams to streamline their work and focus on essentials.
For example, teams now share info on which scripts they are using. Out of that comes a recommendation of four or five scripts to be run for each game for best results. However, the first script may have had to run for eight hours. The second script only worked for the first half, most found the third script useless and the fourth script produced only two points. Much effort is wasted trying to reproduce these recommendations. With a time limit, players will focus more on results within a time frame. Players may discover what proportions of shaking the backbone and wiggling the sidechains really makes a difference in any particular situation.
Typical play goes something like this:
0-5000 - score during the initial shake down period (5000)
5000 - 8500 - score during initial rebuilding, remodeling phase (3500)
8500 - 10500 - score during relaxing, getting the kinks out phase (2000)
10500 - 11500 - compression, wiggle/shake (1000)
11500 - 12000 - sidechain work, walking (500)
12000 - 12100 - final walk (100)
Why spend any time at all on the last phase, worth 100 points, if so much more can be achieved in the initial phases? A timed play would encourage more of this type of thinking and stress the importance of good beginnings. Of course, at some point, each phase maxes out and its time for the next bit of business. But we have learned that these sections should each be done in their correct proportions.
I personally recommend a 4 hour game. But there are good arguments for playing longer and shorter games. Currently, we are playing 7 day games which are wasteful and don't encourage this type of strategizing.
After a puzzle has been played, players examine results and discuss how their play may be improved. Improved play will come in the form of different order of played scripts, different manual operations and revised scripts.