Behavior: Clashing Importance - Suggested modification
|Opened on:||Thursday, October 20, 2011 - 15:58|
|Last modified:||Monday, July 23, 2012 - 11:47|
Since the introduction of the Behavior: Clashing Importance tool players have found good use and great success gain control of interactive forces by varying the strength and invoking greater/lesser strength at various times during play. It is now one of the most commonly used features of recipes. In fact, some players have found using low Clashing Importance for most of the design/development phase of puzzles works quite well. I would like to suggest modifying the tool to give further control by separating the influence of various amino acids.
If you put in order the twenty amino acids from most hydrophilic to most hydrophobic, nearest to farthest, or, from heaviest to lightest, the Clashing Importance for each might be controlled on a console that looks like a graphic equalizer in a sound app. Twenty clashing importance slides from 1.00 --> 0.00 for each amino acid type. There should also be a Mode selection: Weight, Hydrophobic/philic, and Distance choices.
In a sense, we would be able to say "Let's see what happens when only the heavier hydrophobes influence the protein." while we set all to 0.00 and begin to slide the tryptophan or tyrosine to greater values. These sorts of experiments would lead to a greater understanding of the forces at play.
Types of experiments: Using the influence of only heavier amino acids, proximity influence, hydrophobics, steric hinderance.