Bring functions form standalone client
| Case number: | 845813-990194 |
| Topic: | Game: Tools |
| Opened by: | Rav3n_pl |
| Status: | Open |
| Assigned: | Anonymous |
| Priority: | 3 |
| Type: | Feature |
| Opened on: | Thursday, August 18, 2011 - 18:40 |
| Last modified: | Tuesday, May 15, 2012 - 22:01 |
I`m pretty sure, that functions which are in standalone are just "hidden" in our version.
There is list of functionality I see can be very useful to us:
- script console
- behavior max set to 2 (looks to me it is not just our 1)
LUA commands:
= info(seg_no) - but it should just return table {{name,value},...} instead of showing info. Faster and easier to manage score parts etc.
= select_sphere(center,radius) <- sic! I have function for that, but there is one already!
= do_focus_segment(seg_no) - very cool for showing what script is doing atm
= boolean confirm(string text) <- it can be changed to our inputbox we want badly!
= show_holes() hide_holes() - looks like it is bit different from voids?
Maybe optional save/load PDBs? It would be very cool to load almost any pdb and watch how it looks like and what we can do to it :)
+ tool tip showing up in upeer corner when mouse over segment: seg num and name - good and useful feature
+ freeze looks way better in standalone - less opacity: you can look over frozen sections
+ more information in "tab over" window! separate bonding for bb and ss, seperate scores for bbone, amazing!
All of this should be returned by info() command!
Trim function! Great when we want work only on small part of it.
Super function for all manual folders, I`m pretty sure that run script on trimmed protein can be blazing fast.
Think about possibility to run rebuilder on 20% of entire thingy? Then trim another section and work only on this... amazing!
Or QTTN puzzle - we working on some part, then next, next... nice, fast and smooth :)
Shameless bump :)

This would be great, +1.