user.GetPlayerName crashes when running offline
| Case number: | 954892-990158 |
| Topic: | Developer Preview |
| Opened by: | pauldunn |
| Status: | Closed |
| Assigned: | rileya |
| Priority: | 1-High |
| Type: | Bug |
| Opened on: | Thursday, August 11, 2011 - 04:16 |
| Last modified: | Friday, December 23, 2011 - 04:29 |
I tried the command:
print(user.GetPlayerName())
when running foldit offline and the client crashes.
Thu, 09/01/2011 - 17:29
#2
| Status: Open » Resolved |
| Assigned: Anonymous » Seth Cooper |
I've just posted an update to the Dev. Preview that should fix this.
Thu, 09/01/2011 - 23:35
#3
| Status: Resolved » Closed |
Verfied the fix in latest version of beta.
Wed, 11/16/2011 - 15:33
#4
| Status: Closed » Open |
sorry Seth, but the crash is back when running print(user.GetPlayerName())when running offline.
Thu, 11/17/2011 - 17:32
#5
| Assigned: Seth Cooper » rileya |
re-assigning...
Tue, 11/22/2011 - 01:37
#6
It would also crash on scoreboard.GetScore, I've fixed both for the next release.
Tue, 11/22/2011 - 05:26
#7
Thanks. I have another feedback on the scoreboard.GetScore() crash opened September 1st that I will close also.
Fri, 12/16/2011 - 21:16
#8
This still crashes for me. Could you please verify that your fix has been released?
Fri, 12/23/2011 - 04:29
#9
| Status: Open » Closed |
verified fix



Setting priority from 3 to 1