"Disable scoring" button and lua function

Case number:671071-989431
Topic:Game: Other
Opened by:Rav3n_pl
Status:Noted
Assigned:Seth Cooper
Priority:4
Type:Suggestion
Opened on:Monday, March 21, 2011 - 21:27
Last modified:Tuesday, March 22, 2011 - 00:50

My PC is not so fast I wish, so I searching more ways to make client run faster.
Quick look in client directory shows huge rosetta scoring database.
I`m not sure about how exactly client works, but I imagine it calculating scores for every segment every time we do anything. Maybe if we totally disable scoring function every push/pull/wiggle/rebuild will be faster? I mean usage not only for manual moves, I see possibility to use that in scripts (ie: fast wiggle pull by bands then score only after pull, not in the middle; maybe quick rebuild(10)).
If I have right, denovo and qttn puzzles should be way easier to fold (in early part of play we not looking at score at all)

(Mon, 03/21/2011 - 21:27  |  1 comment)


Joined: 11/10/2007
Groups: Window Group
Topic: Game: Social » Game: Other
Status: Open » Noted
Assigned: Anonymous » Seth Cooper
Priority: 3 » 4

We are looking into ways to speed up the game. This might be one way to help out.

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