"Disable scoring" button and lua function
| Case number: | 671071-989431 |
| Topic: | Game: Other |
| Opened by: | Rav3n_pl |
| Status: | Noted |
| Assigned: | Seth Cooper |
| Priority: | 4 |
| Type: | Suggestion |
| Opened on: | Monday, March 21, 2011 - 21:27 |
| Last modified: | Tuesday, March 22, 2011 - 00:50 |
My PC is not so fast I wish, so I searching more ways to make client run faster.
Quick look in client directory shows huge rosetta scoring database.
I`m not sure about how exactly client works, but I imagine it calculating scores for every segment every time we do anything. Maybe if we totally disable scoring function every push/pull/wiggle/rebuild will be faster? I mean usage not only for manual moves, I see possibility to use that in scripts (ie: fast wiggle pull by bands then score only after pull, not in the middle; maybe quick rebuild(10)).
If I have right, denovo and qttn puzzles should be way easier to fold (in early part of play we not looking at score at all)
We are looking into ways to speed up the game. This might be one way to help out.