"Disable scoring" button and lua function
|Opened on:||Monday, March 21, 2011 - 21:27|
|Last modified:||Tuesday, March 22, 2011 - 00:50|
My PC is not so fast I wish, so I searching more ways to make client run faster.
Quick look in client directory shows huge rosetta scoring database.
I`m not sure about how exactly client works, but I imagine it calculating scores for every segment every time we do anything. Maybe if we totally disable scoring function every push/pull/wiggle/rebuild will be faster? I mean usage not only for manual moves, I see possibility to use that in scripts (ie: fast wiggle pull by bands then score only after pull, not in the middle; maybe quick rebuild(10)).
If I have right, denovo and qttn puzzles should be way easier to fold (in early part of play we not looking at score at all)