"Alignment Editor" for "Alignment tool"
|Opened on:||Saturday, February 12, 2011 - 15:29|
|Last modified:||Saturday, October 29, 2011 - 11:52|
After hours fighting with last denovo puzzle some "simple" idea pops in: alignment editor.
We have pretty cool thing witch is alignment tool. But we can only use posted templates to thread (or mix parts from it) and we can use it only in selcted (dedicated) puzzles.
My idea is:
- set (guess or whatever) secondary structure
- copy that as straight sheets and ideal helices connected by elastic loops in "simple" 3d editor (just rotate view and drag/rotate/lock parts)
- move parts not watching at score, clashing etc - just make us align protein to shape we like to see
- optimize shape inside editor - make sheets parallel, all parts close to minimize voids (maybe some "glue" and minimum/optimal distance between elements)
- thread that shape
Also, loading current shape to editor should be possible to edit it quickly (ie move helix to other side).
I think some Bezier curves to form loops between structures and bend sheet/s can be used.