Mutating sidechain when band is attached to the sidechain causes foldit crash

Case number:845829-989164
Topic:Crash/Hang
Opened by:Tony Origami
Status:Resolved
Assigned:Seth Cooper
Priority:5-Low
Type:Bug
Opened on:Wednesday, January 19, 2011 - 09:08
Last modified:Monday, March 26, 2012 - 18:59

In the new interface, puzzle 393, I was using "mutate sidechain to best identities" while an enabled band was attached to the sidechain in the mutable section. This caused a foldit crash (x2). I don't know if that sidechain was being mutated but I assume so.

(Wed, 01/19/2011 - 09:08  |  7 comments)


Joined: 12/27/2010
Groups: None

This bug is still very much in existence and is easily reproducable. Attach a band to a mutable sidechain that is sure to be mutated, press mutate sidechains and watch foldit disappear in a puff of electrons.

Joined: 05/09/2008
Groups: None
Assigned: Anonymous » Seth Cooper

Thanks for the reminder, this should hopefully be easy to fix.

brow42's picture
User offline. Last seen 19 hours 56 min ago. Offline
Joined: 09/19/2011
Groups: None
Topic: Game: Tools » Crash/Hang

Just found this one in 532, 100% reproducible. 2012-02-24-47632-win_x86

Joined: 12/27/2010
Groups: None

It is interesting that you say that Brow because it no longer happens to me, and I can't reproduce your findings. I am using vista.

Joined: 12/27/2010
Groups: None

I forgot, I am also using the developmental version.

brow42's picture
User offline. Last seen 19 hours 56 min ago. Offline
Joined: 09/19/2011
Groups: None
Priority: 3 » 5-Low

Sigh, now I can't either.

I had 229 and 230 Glutamate and...Arganine? Band from middle of each sidechain to the main flu protein, hit M. One or both will mutate, and on the next tick, the game crashes. Everytime from that same point I could reband and mutate and crash 5/5 times, it didn't matter where I banded. But not from my current game.

Joined: 12/27/2010
Groups: None
Status: Open » Resolved

Marked as resolved

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