Ligand information for scripts

Case number:845813-988415
Topic:Game: Tools
Opened by:Crashguard303
Status:Resolved
Assigned:Seth Cooper
Priority:3
Type:Suggestion
Opened on:Tuesday, September 7, 2010 - 10:16
Last modified:Wednesday, February 22, 2012 - 22:07

Hi,
Last days and now, we are dealing with TNT puzzles, which are ligand puzzles.

As the ligand (last segment) is a special puzzle segment, it needs special threatment, and can't be mutated for example (which is understandable), but mutating scripts don't "know" this and sometimes try it, causing script termination.

So, I want to remind how useful it would be to get a boolean information, if this is a ligand puzzle or not,
for example

puzzle_is_ligand()

which would respond true if this is a ligand puzzle, and false if it is not.

It could also be realized witha

is_mutable(Index)

function, which returns true if changing the amino-acids for segment "Index" is allowed, and false, if not.

Thanks in advance,
Alex

(Tue, 09/07/2010 - 10:16  |  3 comments)


Joined: 09/18/2009
Groups: SETI.Germany

We can write scripts this way, that they can try which segment is mutable,
but it takes some time and is goofy, because the game already "knows" which segment-sidechains are allowed to be changed, and this mutable-test can't work on the ligand.

See also this related thread:
http://fold.it/portal/node/988292

Joined: 06/17/2010
Status: Open » Done

We can detect mutables in v2 LUA. Done.

Joined: 11/10/2007
Groups: Window Group
Status: Done » Resolved

Marking as resolved.

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