Navigating in depth
|Opened on:||Wednesday, August 25, 2010 - 17:25|
|Last modified:||Wednesday, May 30, 2012 - 15:54|
If you want to apply bands, you can drag them in a 2D area (parallel to screen), using x and y axis.
Their distance to the user stays the same as long as a "snapping point" (such as a backbone or sidechain edge) appears.
How about making the mouse-wheel affecting the bandpoint when dragging it instead of moving the puzzle?