Navigating in depth
| Case number: | 845799-988329 |
| Topic: | Biochem |
| Opened by: | Crashguard303 |
| Status: | Open |
| Assigned: | Seth Cooper |
| Priority: | 3 |
| Type: | Suggestion |
| Opened on: | Wednesday, August 25, 2010 - 17:25 |
| Last modified: | Wednesday, May 30, 2012 - 15:54 |
If you want to apply bands, you can drag them in a 2D area (parallel to screen), using x and y axis.
Their distance to the user stays the same as long as a "snapping point" (such as a backbone or sidechain edge) appears.
How about making the mouse-wheel affecting the bandpoint when dragging it instead of moving the puzzle?
Everyone, who tried to apply bands corresponding to the guide, when the natural structure is known, should know what I am talking about.
As the guide is just a projection, band ending points don't snap to it, making it hard to apply bands in depth.
Or, if it is easier to implement:
When the user is dragging a band's endpoint, and he uses mousewheel, the puzzle moves in z-direction (as is does now already), but the band- endpoint does not move with the puzzle.
So, a user can push a band-point away by moving the puzzle towards him and vice versa.

This would make navigating within z-axis possible.