Optional "stop loss" argument for wiggle
Case number: | 845813-987998 |
Topic: | Game: Tools |
Opened by: | Rav3n_pl |
Status: | Open |
Type: | Suggestion |
Opened on: | Saturday, July 10, 2010 - 16:30 |
Last modified: | Monday, July 12, 2010 - 08:54 |
For some scripts whitch have to make points drop it would be nice to stop destructive action after losing some anmount of points.
IE for all "blufuse" type scripts wiggle_all or _backbone may end afrer 100pt drop.
do_global_wiggle_backbone(iters[, stoploss])
etc.
»
Mon, 07/12/2010 - 08:54
#2
At the moment, you can only do it this way:
Use just 1 iteration for your shake or wiggle, and compare score before and after this tool.
If the absolute score-change is higher than a selected threshold, restore the puzzle, in other case continue tool.
Yes, this is what Tlaloc also described, using maximum hange parameters for gaining and losing points:
http://fold.it/portal/node/987798