GUI eats too many CPU power
| Case number: | 845833-987964 |
| Topic: | Game: Display |
| Opened by: | Rav3n_pl |
| Status: | Duplicate |
| Assigned: | Coder |
| Priority: | 3 |
| Type: | Suggestion |
| Opened on: | Sunday, July 4, 2010 - 09:15 |
| Last modified: | Sunday, August 21, 2011 - 22:15 |
My system: P4 HT 3.0 GHz, 1G ram, Radeon 4650 1G AGP, XP XP3
When I minimize fold.it window it runs in background over 2x faster!
I checked in precessexplorer that .exe process eats 50% (full 1 HT "core") on IDLE (just showing screen, nothing running, no mouse movements). When I run any function/script then game_library.dll process/precesses kicks in and eating rest of CPU. When I minimize window then .exe takes ~0% and 2 of .dll gets all CPU.
I think there is much to improve.
I also noticed that my GPU is mostly used in... ~1%. Periodically it kicks a <1s spike ~20% (not sure that is my system alone or fold.it usage)
I hope "some" of GUI showing calculations can be done mostly in GPU not CPU alone.
There is also NO change in CPU usage for exe when i put molecule out of screen (ie aside).
I was sure that displaying molecule is "CPU eater" but not...
That's right.
No change.
A bump.
Maybe some GUI update as well? :)
Also notice http://fold.it/portal/node/988293
Open CL is my vote - one code can be used on various hardware (ie no ati vs nvidia fight).
| Status: Open » Duplicate |
Duplicate: http://fold.it/portal/node/990207


That's why I asked about adjustable fps
http://fold.it/portal/node/987893
or some info in the minimized window title bar:
http://fold.it/portal/node/987847.
Big puzzles are hard to play on a single-core CPU, even a simple wiggle/shake takes some minutes, on multi-cores only some seconds.