"Float-Up" messages block reading of chat window

Case number:845833-987826
Topic:Game: Display
Opened by:dimension9
Opened on:Wednesday, June 9, 2010 - 03:37
Last modified:Tuesday, August 23, 2011 - 17:18

beta-helix and kind folks in the Fold-it admin team:

Would it be possible to disable the "Float-Up" messages when the mouse pointer is over the chat window? You have to put your mouse there to scroll or to click in the text entry box, but then the floating messages obscure your view. In some scripts, where there are a lot of "Restore-recent-best," or other message-generating commands, this can really block your view; very frustrating and annoying.

Thanks for any attention you can afford on this small but terribly bothersome issue.

Best Regards,


(Wed, 06/09/2010 - 03:37  |  14 comments)

Joined: 09/18/2009
Groups: SETI.Germany

This is what I also meant here:

mote's picture
User offline. Last seen 6 years 21 weeks ago. Offline
Joined: 06/12/2010
Groups: None

suggest instead of disabling "float up" messages, have them offset just to left of chat window when mouse is over chat window - so you still get the messages, but they do not obscure chat text.

Joined: 09/18/2009
Groups: SETI.Germany

Yes, this is also a solution.
Disabling the "float-up-text" by mousing over the chat window, so you don't need another view option.

Tlaloc's picture
User offline. Last seen 1 week 2 days ago. Offline
Joined: 08/04/2008
Groups: Mojo Risin'

Also, can the float-ups be disabled when a script is running. Scripts can generate hundreds of these float up messages.

Joined: 09/18/2009
Groups: SETI.Germany

Right, it looks like stew sometimes when running a script.
There is already the recipe ouput window to give some information.

In regular game, the float-up text makes sense, but not when running recipes.

Joined: 03/20/2010

Hi admins and tech team - just hoping to elevate the priority on this annoyance issue just a tad, (just in case it had kind of slipped beneath the radar.) I know there are hundreds of more pressing issues, but I think perhaps dealing with this one small one would make many folders and chatters very happy indeed, as it in our faces daily - and it seems like it might be a less technical issue that most likely would not take a lot of time and effort to fix.

Thanks for all you guys do; it is well-appreciated.


Joined: 09/18/2009
Groups: SETI.Germany

Yes, dimension9, I share your opinion.

Joined: 05/09/2008
Groups: None

Thanks for reminding us about this (as it did slip under the radar).

We can understand how with all the new users, chat must be used even more than usual, so I've bumped this up to priority 2.

We'll try to get to this soon, thanks for your patience.

Joined: 09/18/2009
Groups: SETI.Germany

Nice, I'm curious if it will do some CPU ressource benefit, too,
and as dimension9 said, it is not creating something completely new, but only deactivating something existing.

Thans in advance,

Joined: 03/20/2010

squeak, squeak, squeak... :)

Joined: 09/18/2009
Groups: SETI.Germany

It would do it similiar as with hiding/fading GUI:
By checkbox, you can already hide the GUI completely or fade it out when the puzzle is rotated.

For the float-up text, there could also be two options:
Hide them completely or only if a script is executed.

Joined: 11/10/2007
Groups: Window Group
Status: Open » Closed

It's now set up to disable the float-up text when a recipe is running.

Joined: 05/09/2008
Groups: None

this is now implemented in the Developer Preview

Joined: 11/10/2007
Groups: Window Group
Status: Closed » Closed

Marking as resolved as this has been released.


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