get_aa() function

Case number:671071-987752
Topic:Game: Other
Opened by:Crashguard303
Opened on:Monday, May 24, 2010 - 22:47
Last modified:Monday, July 12, 2010 - 21:06

When dealing with the manipulation of sidechains, I learned that there is a way to set sidchains (if changeable) with the replace_aa() function, giving the one-letter-form of the desired acid.
Dealing with the secondary structure, you've got a similar command called replace_ss() to set the ss of a segment to a sheet, loop or helix.
To look WHICH ss you've got, there is the get_ss() command, but where is the accordant get_aa()function?

As the new snap function was introduced, it makes sense to know which form of sidechain you are manipulating, and also for some other sidechain manipulations.

Kind regards,

(Mon, 05/24/2010 - 22:47  |  6 comments)

vakobo's picture
User offline. Last seen 8 weeks 3 days ago. Offline
Joined: 06/05/2008
Groups: Russian team

This function was removed long ago.
Maybe it's time to restore it?

Joined: 09/18/2009
Groups: SETI.Germany

Oh, yes, this would be useful.

Tlaloc's picture
User offline. Last seen 1 week 4 days ago. Offline
Joined: 08/04/2008
Groups: Mojo Risin'
Type: Question » Suggestion

Let's get the get_aa() function back, please!

Joined: 09/18/2009
Groups: SETI.Germany

I don't unsterstand how a function like set_aa(), which does changes to puzzle does work, and a function, like get_aa(), which only gets some information doesn't work, anyway.

Joined: 09/18/2009
Groups: SETI.Germany

This is done now, right?

Joined: 11/10/2007
Groups: Window Group
Status: Open » Closed

You are correct, thanks!


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