Recipe GUI - Input Paramaters

Case number:845813-987744
Topic:Game: Tools
Opened by:Renton
Status:Open
Assigned:beta_helix
Priority:2
Type:Suggestion
Opened on:Saturday, May 22, 2010 - 23:10
Last modified:Monday, July 5, 2010 - 21:38

My team have discussed making some of our recipes adjustible via a GUI.

More data to come.

Aot aka Renton.

Team Anthropic Dreams

(Sat, 05/22/2010 - 23:10  |  6 comments)


Joined: 04/27/2010

Yes it would be nice if like recipes, scripts could prompt the user for information

Joined: 04/11/2010

Somthing like:

Tag: Value:
Span1 3
Span2 7
Span3 2

Where the number of inputs is defined by the script

Joined: 09/18/2009
Groups: SETI.Germany

Yes,this could especially be interesting for beginners, as they don't know where to change parameters of a function.
I always document all parameters and how to use them, but an input function could help and prevent setting parameters into a wrong value range and give some feedback if this happens.

Tlaloc's picture
User offline. Last seen 9 hours 21 min ago. Offline
Joined: 08/04/2008
Groups: Mojo Risin'

It might be nice to allow scroll bars similar to the clashing importance input on the behavior menu. You give it a description, range for the scroll bar, increment, and default value for each input value.

I could suggest some ways to implement this, but I think a lot depends on how the foldit code was written and how it interfaces with the recipes on what is the right way to execute this.

Joined: 09/18/2009
Groups: SETI.Germany

A propos input:
A wait function, waiting for any input to continue would also be useful.

Joined: 06/17/2010

Simple input like readln would be cool :)
Fuction automaticly showing recipe output should be implemented at same moment.

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