Local Wiggle in Lua
| Case number: | 845813-987664 |
| Topic: | Game: Tools |
| Opened by: | xedr |
| Status: | Resolved |
| Assigned: | Seth Cooper |
| Priority: | 3 |
| Type: | Suggestion |
| Opened on: | Thursday, April 29, 2010 - 21:23 |
| Last modified: | Saturday, May 15, 2010 - 19:44 |
My tests on a mac OS system indicate that the global wiggle of selected segments (in Lua) matches a global wiggle with only those segments unfrozen (in GUI), but neither one matches a GUI local wiggle of those selected segments. I don't know how or why this produces a different result, but the local wiggle is usually better. Consequently I'd like to be able to include local wiggles in my Lua scripts. Can we get a Lua call for a local wiggle?

Interesting Question.