Flashing, pulsating graphics
| Case number: | 845833-987093 |
| Topic: | Game: Display |
| Opened by: | steveB |
| Status: | Resolved |
| Assigned: | Seth Cooper |
| Priority: | 2 |
| Type: | Suggestion |
| Opened on: | Sunday, December 6, 2009 - 15:03 |
| Last modified: | Tuesday, May 18, 2010 - 21:26 |
Hi,
Could you put in an option into the advanced GUI that switches off the pulsating graphics on the structures.
The eye strain that it causes is massive, and I have seen feedback suggestions before that relate to this same theme.
When playing foldit, the human eye is looking for subtle shape changes,which are not possible to spot against a flashing background.
It is currently like trying to do a science project in a disco !
Rgds
SteveB
>It is currently like trying to do a science project in a disco !
And not in a good way...
Human brains can handle only so much information at a given time. It's important to focus all available thought-cycles on actual information about the protein and not be distracted by the flashing.
This coloured pulsing of colours is really aggravating and induces a headache fairly quickly. There are enough visual cues already to indicate that FoldIit is doing something (the icon in the TLH corner of the screen with the rotating bar pattern is one: the incrementing score is another). Please turn it off (no matter how much fun it was to program)
Can I add again to this thread...please turn it off,or give us a method of doing so, for all the reasons mentioned above.
SteveB, this was a good example.
Science at a disco :)
I second this, too!
| Status: Open » Done |
The graphics have been changed to not not pulse quite so much. This will go out in an update soon.
Thanks so much, this is going to save me about 10 dollars a week on eye drops :)
| Status: Done » Resolved |
This has been posted in an update. Let me know if it looks okay now.
I would prefer to see the protein in its normal colouration during at least some (actually most, preferably) of the global wiggle process. This new wiggle colouring darkens the protein too much, which makes it very hard to see how it is progressing during the wiggle.
It now seems to start at about 50% dark for a couple of iterations, then pulses to 100% dark for a single iteration.
Perhaps it could start 50% dark for a single iteration then pulse to 0% dark for 2 iterations (or do something like that so that we can see it in its normal colouring for some of the process).
| Status: Resolved » Ongoing |
Edit to add: status change to ongoing.
| Priority: 3 » 2 |
Now this is really annoying. I could live with the old pulsating graphics but I really can't stand the new one. I permanently have the feeling of going blind.
I'm with Madde, I just can't watch the slow blink and it is all too dark.
Other responses seem to have slowed down as well for example pulling at the protein slightly and letting it settle back with a wiggle seems to take much longer
I think the new graphics are a great improvement (good luck trying to please everyone Seth :)
I think it'd be good, if possible, to do as SteveB initially proposed and make these new wiggle graphics a selectable alternative. This may be one way to please the masses. I, for one, didn't have a problem with the old wiggle graphics and would welcome their return. :-)
I agree with Madde,keypad and mini.
Okay, I'll return it to the original graphics and add an option to turn them off.
| Status: Ongoing » Resolved |
I've just posted an update that does this.
Thank you Seth
Thanks, I prefer the new style.







I second this