Add band strength and quick save slots to scripting
|Opened on:||Tuesday, October 27, 2009 - 04:22|
|Last modified:||Wednesday, February 22, 2012 - 22:06|
As I've been working with scripting, I've started to realize there are two major components missing:
1) set band strength:
most band-based pull scripts don't work well because the full-strength bands are too powerful. For example, we might set the script to band two segments and then do a global wiggle for one turn. One turn(round?) will often pull the protein completely apart.
2) use quick save slots:
we can do a reset/restore recent best. That's good, but the problem is that there is no way to reset the game to a lower scoring state. The reason we might want to do this are numerous, but one example would be a "shake/wiggle or wiggle/shake" type script that tries a shake/wiggle, then restores to the prior state, then a wiggle/shake, and then restores to best. Something like a quick save slot would really fit the bill here.
On a similar note, is it possible to add the ability to read from a file? I'd like to write my scripts as text files and then just load them from there so as not to have to fiddle with the gui editor.
Thanks for all the hard work with scripting -- and keep adding features :) !