Crash while mutating puzzle 174

Case number:845829-986590
Topic:Crash/Hang
Opened by:Madde
Status:Resolved
Assigned:Seth Cooper
Priority:1-High
Type:Bug
Opened on:Monday, July 27, 2009 - 20:40
Last modified:Wednesday, June 1, 2011 - 16:35

I let Foldit mutate the sidechains of puzzle 174 unattended a while and when I came back the application had crashed and there was the attached error message on my screen.

OS: WinXP Home SP3

version-binary: c4ec75ae0bc497a8dc7e069e6c9a4c69
version-resources: 84f908c5065500f199d3ae79061cc17e
version-database: 7374d51b5f549f97f304344671931be8

log.txt and options.txt are attached to this post

error message

(Mon, 07/27/2009 - 20:40  |  9 comments)


lusien's picture
User offline. Last seen 3 years 11 weeks ago. Offline
Joined: 02/17/2009
Groups: None
Status: Open » Done

Hi Madde,
We just looked into this and fixed it. The log.txt you provided was very very helpful, we really appreciate it!

Thanks!

Madde's picture
User offline. Last seen 7 hours 24 min ago. Offline
Joined: 05/29/2008
Groups: Void Crushers

"We just looked into this and fixed it."
'Fixed' in terms of 'when the next update comes out' or what?
Because I just had a very similar error in puzzle 175 and I am pretty sure that I'm not the only one crashing.

Madde's picture
User offline. Last seen 7 hours 24 min ago. Offline
Joined: 05/29/2008
Groups: Void Crushers

I tried twice to attach the new log.txt to my post above.
Obviously it didn't work.

Therefore I just copy and paste the last few lines:
(the full log.txt is still saved if you need it)
----------------
Autosaved autosave-recentbest-42629-986572.ir_solution.
Autosaved autosave-creditbest-42629-986572.ir_solution.
SRVR_THRD error: A timeout was reached due to excessive server load.
Sorry for the inconvenience, please try again later. (..\..\src\interactive\boinc\Boinc.cc:52)
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 185 rotamers at 7 positions.
core.pack.pack_rotamers: IG: 36244 bytes
Unhandled exception in thread 013F1A58 (class interactive::application::novice::BoincThread): A timeout was reached due to excessive server load.
Sorry for the inconvenience, please try again later. (..\..\src\interactive\boinc\Boinc.cc:52)

ERROR: Unhandled exception: A timeout was reached due to excessive server load.
Sorry for the inconvenience, please try again later.
ERROR:: Exit from: ..\..\src\interactive\application\Thread.cc line: 163
core.pack.interaction_graph.interaction_graph_factory: Instantiating DensePDInteractionGraph
core.pack.pack_rotamers: built 438 rotamers at 10 positions.
core.pack.pack_rotamers: IG: 243612 bytes

UNHANDLED EXCEPTION
1: no symbol (no line)
Autosave error.
Error removing autosave-42629-986572.ir_solution.tmp.
(..\..\src\interactive\application\novice\util.cc:88)

UNHANDLED EXCEPTION
1: no symbol (no line)
2: no symbol (no line)
3: no symbol (no line)
4: no symbol (no line)
5: no symbol (no line)

ERROR: unknown atom_name: LEU
ERROR:: Exit from: ..\..\src\core\chemical\ResidueType.cc line: 1196

Joined: 11/10/2007
Groups: Window Group
Assigned: Anonymous » Seth Cooper

We think we've found the source of the crash and the fix has been implemented; usually this is what a status of "Done" means. It hasn't been released yet (the next update should go out within a few days), once that happens, we'll set it to "Resolved".

Joined: 11/10/2007
Groups: Window Group

This has been released, and hopefully fixed, so I'm marking it as resolved. Please reopen if you still encounter this bug.

Joined: 11/10/2007
Groups: Window Group
Status: Done » Resolved

Marking as resolved this time.

Ujelet's picture
User offline. Last seen 15 weeks 6 days ago. Offline
Joined: 08/20/2008
Groups: None
Status: Resolved » Open
Priority: 3 » 1-High

I have not only been hitting this error when loading a puzzle but also when updating the program.
So, in fact the fix for me has never been implemented and the latest build does not contain the fix.

I think that once a fix has been around for a few weeks the build should be update with it.

If you need more information please email me.

Cheers.

Ujelet's picture
User offline. Last seen 15 weeks 6 days ago. Offline
Joined: 08/20/2008
Groups: None

I have not only been hitting this error when loading a puzzle but also when updating the program.
So, in fact the fix for me has never been implemented and the latest build does not contain the fix.

I think that once a fix has been around for a few weeks the build should be update with it.

If you need more information please email me.

Cheers.

Joined: 06/17/2010
Status: Open » Resolved

Client/s updated. Closing.

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