Constant crash on launch on 10.5.7

Case number:845829-986130
Topic:Crash/Hang
Opened by:aldul
Status:Closed
Type:Bug
Opened on:Wednesday, May 13, 2009 - 21:49
Last modified:Friday, January 6, 2012 - 22:27

Cannot launch on Mac OS X 10.5.7.
It looks like it's trying to check for updates (frame 13)

Process: Foldit [421]
Path: /Users/aldul1/Downloads/Foldit.app/Contents/MacOS/Foldit
Identifier: com.yourcompany.Interactive Rosetta Dynamic
Version: ??? (1.0)
Code Type: X86 (Native)
Parent Process: launchd [122]

Interval Since Last Report: 127 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 16 sec
Per-App Crashes Since Last Report: 1

Date/Time: 2009-05-13 14:46:56.675 -0700
OS Version: Mac OS X 10.5.7 (9J61)
Report Version: 6
Anonymous UUID: 818377BC-B46E-4AE2-AE94-E992ED661A42

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0

Thread 0 Crashed:
0 libSystem.B.dylib 0x9008be42 __kill + 10
1 libSystem.B.dylib 0x900fe23a raise + 26
2 libSystem.B.dylib 0x9010a679 abort + 73
3 libstdc++.6.dylib 0x919c5005 0x9197d000 + 294917
4 libstdc++.6.dylib 0x919c310c __gxx_personality_v0 + 1108
5 libstdc++.6.dylib 0x919c306c __gxx_personality_v0 + 948
6 libgcc_s.1.dylib 0x96f8e5ee _Unwind_Backtrace + 270
7 libgcc_s.1.dylib 0x96f8ea20 _Unwind_Resume + 112
8 game_library.dylib 0x0ed3b1b9 boost::detail::thread::scoped_lock::~scoped_lock() + 33
9 game_library.dylib 0x0ef525c6 interactive::boinc::CurlFetcher::exec_curl() + 4434
10 game_library.dylib 0x0ef4fec1 interactive::boinc::Boinc::fetch_string(std::basic_string, std::allocator > const&, bool, std::basic_string, std::allocator >&, utility::pointer::owning_ptr, boost::function >) + 451
11 game_library.dylib 0x0ef81864 interactive::boinc::parse_url_into_dictionaries(std::basic_string, std::allocator > const&, bool, utility::vector1, std::allocator > >&, boost::function >) + 118
12 game_library.dylib 0x0ef7a323 interactive::boinc::Updater::get_components(interactive::boinc::Boinc&, std::basic_string, std::allocator > const&, std::basic_string, std::allocator > const&, std::vector >&, boost::function >) + 175
13 game_library.dylib 0x0ef7a779 interactive::boinc::Updater::fetch_update_info(std::basic_string, std::allocator > const&) + 161
14 game_library.dylib 0x0eeba39d interactive::application::novice::UpdateDialog::check(std::basic_string, std::allocator > const&) + 211
15 game_library.dylib 0x0ee2c6e9 interactive::application::novice::NoviceGame::init_self_update() + 121
16 game_library.dylib 0x0ee6d5f5 interactive::application::novice::NoviceGame::init() + 91
17 game_library.dylib 0x0ee76357 boost::_bi::bind_t, boost::_bi::list1 > >::operator()() + 43
18 game_library.dylib 0x0ed6414f boost::function0 >::operator()() const + 79
19 game_library.dylib 0x0ed467cb interactive::application::Thread::thread_entry_func() + 35
20 game_library.dylib 0x0ed46b55 boost::_bi::bind_t, boost::_bi::list1 > >::operator()() + 43
21 game_library.dylib 0x0f06fa3c boost::function0 >::operator()() const + 34
22 game_library.dylib 0x0f06f9b5 thread_proxy + 99
23 libSystem.B.dylib 0x9004f155 _pthread_start + 321
24 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 1:
0 libSystem.B.dylib 0x9002546e __semwait_signal + 10
1 libSystem.B.dylib 0x9004fdcd pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x96375b32 glvmDoWork + 162
3 libSystem.B.dylib 0x9004f155 _pthread_start + 321
4 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x9001e286 mach_msg_trap + 10
1 libSystem.B.dylib 0x90025a7c mach_msg + 72
2 com.apple.CoreFoundation 0x958ef04e CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x958efc78 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x93ecc5f8 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x93ecc480 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9004f155 _pthread_start + 321
7 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 3:
0 com.apple.framework.IOKit 0x9276140f iokit_user_client_trap + 7
1 com.apple.audio.CoreAudio 0x93ede9ca IOA_HWDevice::WriteOutputData(unsigned long, unsigned long, unsigned long, unsigned long long) + 108
2 com.apple.audio.CoreAudio 0x93ede7ae IOA_SingleDevice::WriteOutputData(AudioTimeStamp const&, unsigned long) + 342
3 com.apple.audio.CoreAudio 0x93eddee0 IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 394
4 com.apple.audio.CoreAudio 0x93eddd44 HP_IOThread::PerformIO(AudioTimeStamp const&) + 1246
5 com.apple.audio.CoreAudio 0x93edc11f HP_IOThread::WorkLoop() + 1239
6 com.apple.audio.CoreAudio 0x93edbc43 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x93ecc480 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x9004f155 _pthread_start + 321
9 libSystem.B.dylib 0x9004f012 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x9001e286 mach_msg_trap + 10
1 libSystem.B.dylib 0x90025a7c mach_msg + 72
2 libSystem.B.dylib 0x900444f8 libinfoDSmig_Query + 222
3 libSystem.B.dylib 0x90044213 LI_DSLookupQuery + 353
4 ??? 0x474e5543 0 + 1196315971

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x9010a639 ecx: 0xb022f2ec edx: 0x9008be42
edi: 0xa000c5b8 esi: 0x0f297148 ebp: 0xb022f308 esp: 0xb022f2ec
ss: 0x0000001f efl: 0x00000286 eip: 0x9008be42 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x0f650a84

(Wed, 05/13/2009 - 21:49  |  1 comment)


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Joined: 08/05/2010
Groups: Void Crushers
Status: Open » Closed

closed, resolved, implemented or no votes, comments since 2009

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Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons