BETA Score Macro Tool.
| Case number: | 845813-985872 |
| Topic: | Game: Tools |
| Opened by: | Aotearoa |
| Status: | Done |
| Assigned: | hlv |
| Priority: | 3 |
| Type: | Bug |
| Opened on: | Sunday, March 29, 2009 - 01:59 |
| Last modified: | Saturday, June 18, 2011 - 21:40 |
When I am using the beta cookbook macros, i'de like the SCORE to be included into the Equation, when the score goes DOWN beyond a certian SET level, (for example on a local wiggle betwenn two locked segments) for the macro to move on to the next set of instructions, or UNDO that last macros negative score drop and move to the next step
When the score continues to go up, I would like it to know when it stops, then goto the next macro set.
I hope that makes sense.
Mon, 03/30/2009 - 23:15
#2
| Topic: Crash/Hang » Developer Preview |
| Assigned: Anonymous » hlv |
Set details.
Sat, 06/18/2011 - 21:40
#3
| Topic: Developer Preview » Game: Tools |
| Status: Open » Done |
Lua scripts. Done.


This was one of the things I noticed as well, There wasn't a way to do any kind of restore and undo actions based on score, like ctrl-b/ctrl-n/ctrl-shift-n. It would also be nice to add such a hotkey or a restore in the middle of a local wiggle iteration. backbone walking example: After each step, If score is lower then starting score, restore best/recent best, move on to next step.
Maybe a general function to use between actions? Check the score, If score is lower then integer or previous value then do this(restore best/recent best/undo/something), or, If score has increased, Set new recent best(for restarting a puzzle, and you don't want very best to be restored later).
This may be asking for to much... but... numbered actions in the recipe, and a "go to (action#)" so that at some point, one can jump back to a previous set of actions,repeat same task on a different area, or set up some common action loops
and last but not least, small bug, clicking the load button with no available recipes to load crashes fold.it, disable button when none are available :)