segfault with a little info
Case number: | 845829-985771 |
Topic: | Crash/Hang |
Opened by: | findiggle |
Status: | Closed |
Type: | Bug |
Opened on: | Monday, March 9, 2009 - 21:52 |
Last modified: | Friday, January 6, 2012 - 20:54 |
<gauss:~/src/apps/Foldit> ./Foldit
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
zsh: abort (core dumped) ./Foldit
After rebuild for about 10 minutes, stop that, dumped core on global shake.
I'm leery of reporting this, since I'm running the 32-bit app in a 64-bit ubuntu. Uses 32-bit compat NVidia OpenGL libraries. I can provide the core file, if you desire. Probably neither debuggable nor reproducible.
By the way, running thus dumps core on exit without fail. But, it happens in NVidia libraries:
<gauss:~/src/apps/Foldit> ./Foldit
*** glibc detected *** ./Foldit: corrupted double-linked list: 0x08410278 ***
======= Backtrace: =========
/lib32/libc.so.6[0xf7d03b6f]
/lib32/libc.so.6[0xf7d04cf7]
/lib32/libc.so.6(cfree+0x96)[0xf7d050d6]
/usr/lib32/libGLcore.so.1[0xf5b6d62f]
Findiggle.
closed, apparently resolved or no comments since 2009