More "Post-mortem analysis"

Case number:671071-984614
Topic:Game: Other
Opened by:JonathanCline
Status:Duplicate
Assigned:Anonymous
Priority:3
Type:Suggestion
Opened on:Sunday, February 1, 2009 - 03:01
Last modified:Monday, June 4, 2012 - 12:21

It would be very useful (and cool) to see an animation of the moves
made in order by the #1 ranked solver. i.e. a set of jpegs rendered
into a quicktime movie, to show in slow motion the steps used to reach
the "high score". This should include seeing tweak directions,
temporary rubber bands, etc.

(Sun, 02/01/2009 - 03:01  |  6 comments)


Joined: 06/17/2010

It takes thousands of moves to get from start to best score.
I'm not sure how many solutions are sent to server, maybe it is really possible?

Joined: 04/20/2012
Groups: Go Science

And what about moves that led nowhere so that a user decided to go back to a previous save?

utaca's picture
User offline. Last seen 6 days 23 hours ago. Offline
Joined: 01/18/2012
Groups: Void Crushers

I think it would be helpfull, if I could compare my solution with a good solution.
Not just a screenshot; often when I look at a screenshot I try to move it and nothing happens :-(
Not a hole movie, only the best solution to move around next to my solution, so I can compare what a good folder did to the protein, how he solved special points, what are the differences to my bad one. Together with some starting information like the alignment or the servermodel he began at.

Joined: 04/15/2012
Groups: Beta Folders

Check out http://fold.it/portal/node/989280. It might be what you are looking for.

Joined: 09/18/2009
Groups: SETI.Germany

I would do it this way that each time a "rank up" happens, a 3d structural snapshot is taken, and store this locally, loading only this set of positions up when the player is on top, maybe tools should be mentioned, but not stored exactly.
At this point, when the user is on top, we could store the moves more precisely.

spmm's picture
User offline. Last seen 3 days 21 hours ago. Offline
Joined: 08/05/2010
Groups: Void Crushers
Status: Open » Duplicate

this is a duplicate
http://fold.it/portal/node/986177

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