User visibility suggestion : automated local wiggling on entire protein

Case number:671071-784498
Topic:Game: Other
Opened by:dejerpha
Status:Rejected
Assigned:Anonymous
Priority:3
Type:Suggestion
Opened on:Tuesday, December 30, 2008 - 16:33
Last modified:Wednesday, June 1, 2011 - 20:28

Performing local wiggling manually on an entire protein is tedious but necessary to raise one's score. Short of introducing a macro language (which would change the nature of the game), here are is a possible user-visibility perspective:

- When selecting an end segment, a "local-wiggle all" option appears.

- (Facultative) One can select whether local-wiggling will be done on a length of 2, 2 to 3, 2 to 4 etc.

- Semi-transparent "percent left" timer appears.

- Local wiggling then proceeds with a reasonable algorithm (e.g. do it on a length of 2 until gains are insignificant, keep best score and global wiggle, extend forward by one, do it again on the length-3 segment, move forward the back segment so that the selected length is 2 again etc.)

- Can be stopped by pressing space at any time.

- The "unstable" segments, which proved to yield the most points loss or gains, are marked with a freeze. (Using a note is another possibility). This will make it possible to further optimize those areas.

(Tue, 12/30/2008 - 16:33  |  1 comment)


Joined: 06/17/2010
Status: Open » Rejected

All that can be done by lua script/s. Rejecting.

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