20201223-e20c1e0f15-win_x86 bad loop shows ONE residu in a helix
Case number: | 671071-2011112 |
Topic: | Game: Other |
Opened by: | Bletchley Park |
Status: | Open |
Type: | Question |
Opened on: | Sunday, January 24, 2021 - 09:34 |
Last modified: | Tuesday, March 2, 2021 - 03:28 |
20201223-e20c1e0f15-win_x86 solution shared with scientists: 'faulty_filter'
When checking for bad loops, ONE residu in the middle of a longer helix is highlighted.
Working on the helix segment can get rid of the 'bad loop' designation but it seems odd to me that a helix section is identified as a loop.
BUG ?
»
Tue, 02/09/2021 - 19:41
#2
Uploaded to scientists as "1-residue-bad-loop".
Sun, 02/28/2021 - 01:29
#3
I am still seeing this in design puzzles. I have found there is no way to remove this penalty, no matter how many hundred times I remix/rebuild that section of my protein.
Tue, 03/02/2021 - 03:28
#4
Here is the latest 1-residue bad loop, this time at the very end residue of 1960:
I'll upload this solution to the scientists, if y'all want it.
I have the same issue on puzzle 1951. One of the four residues in my loop (203-206) is marked as a bad loop, while the rest of the loop shows to be okay. Engaging the "Auto Structures" function changes 203-205 to an extension of helix 186-202.
How can one residue residing between two helices be marked a non-ideal loop?
My structure: https://ibb.co/nbHryJs
Auto Structure: https://ibb.co/bm8NPzC