Crash on 1916

Case number:845829-2010764
Opened by:NinjaGreg
Opened on:Thursday, November 12, 2020 - 23:48
Last modified:Saturday, November 14, 2020 - 04:20

Looks like it crashed in the new surface code. See below for files. I had just created four sheets, selected just the mutable part, and hit "5" (idealize), and was moving it away from the fixed part when it crashed.

(Thu, 11/12/2020 - 23:48  |  5 comments)

NinjaGreg's picture
User offline. Last seen 1 day 2 hours ago. Offline
Joined: 05/21/2010
Groups: Go Science

log.txt edited to just the tail.

Joined: 12/06/2008
Groups: Contenders

1916 crashed in the middle of me creating sheets with the BluePrint tool. Now, every time I try to re-load 1916, the game crashes. I don't know what or where all that gibberish is in the attachments in Greg's post, but it is clear I am having the same problem.

Joined: 12/06/2008
Groups: Contenders

My log.txt file has this line, repeated hundreds, or even thousands of times:

core.conformation.Conformation: [ WARNING ] missing heavyatom: OXT on residue VAL:CtermProteinFull 81

Joined: 12/06/2008
Groups: Contenders

I made the necessary changes to the file names as suggested in chat by bkoep. I was able to re-start 1916, but it again crashed in the middle of thying to create sheets using the Blueprint tool. I am dead in the water.

Joined: 09/29/2016
Groups: Gargleblasters
Status: Open » Closed

Thanks guys. 1916b released and fixed the crashing :D


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons