Pins feature could be more user friendly

Case number:845813-2006100
Topic:Game: Tools
Opened by:Susume
Status:Closed
Type:Suggestion
Opened on:Wednesday, October 17, 2018 - 17:25
Last modified:Wednesday, October 17, 2018 - 17:41

When I place a cut in the protein, the pin for the newly cut section always gets added to the end farthest away from where I am working, and I have to go chase it down and bring it back to the segments I am currently working on. It would be more useful if the new pin would stay on the freshly cut segment, since that is where the user's attention and the camera focus both are. Scrolling 100+ segments of extended chain across the screen in both directions to fetch and bring a pin back gets old pretty quick.

Could this default behavior be changed? Alternatively, could you give us a way to instantly move the relevant pin to the currently selected AA (or the right-clicked AA, in original interface)?

By the way, is anyone else using pins? I find them extremely useful for ED puzzles.

(Wed, 10/17/2018 - 17:25  |  1 comment)


Susume's picture
User offline. Last seen 18 hours 49 min ago. Offline
Joined: 10/02/2011
Status: Open » Closed

OK nevermind, I just discovered if I freeze the segment I just cut and then start moving things around with the rama map, that the pin jumps to the frozen segment. Perfect.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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