Spacial Orientation Changes Made to Protein [Move Tool] Effects Voids/Burials/Exposures
|Opened on:||Thursday, March 16, 2017 - 19:28|
|Last modified:||Friday, March 17, 2017 - 21:29|
This is something that I have noticed for awhile now, but due to the puzzles I've been playing (them being puzzles 1350 and its previous two variants), I hadn't been able to properly documented it outside of them in order to illustrate it is not tied to one puzzle type or design. Now that they are finished and I've moved on to a completely different puzzle, I've taken a moment to collect additonal evidence.
First, I'll explain a bit more on what exactly is occurring. Our proteins float in a 'space' that allows us to work in three dimensions and rotate our view. Technically speaking the X, Y and Z Axis should not influence anything on our designs as far as I'm aware. It should be as if we're operating in a vacuum, or perhaps a liquid suspension, but the point being that which way our protein is facing shouldn't matter. Keep in mind that there are two ways to change your view of your protein. The primary method is through rotating the camera through mouse clicks in the empty parts of the screen. THAT method is not the cause of these anomalies. The second way is by means of the "Move Tool", which is brought up by clicking on a segment in Classic Interface, or by pressing the 3 key on the number-row in Selection Interface, which brings up the purple 4-Way Directional Arrows ⍆ and the 2-Way Rotation Arrows ⤹. This is primarily something we use on portions we have made cuts to, for rotating just that part in an effort to align things better. However, there are also times when rotating the entire protein is needed, such as with Electron Density puzzles, when trying to get a base alignment in the ED Cloud. Note: changing the 'coordinates' of the protein in the workspace (holding CTRL or SHIFT while using the arrows) does not cause these results, it is only the standard Move Tool usage that does.
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