Since latest update lots of crashes
Case number: | 845829-2001083 |
Topic: | Crash/Hang |
Opened by: | Timo van der Laan |
Status: | Open |
Type: | Bug |
Opened on: | Saturday, August 22, 2015 - 00:22 |
Last modified: | Tuesday, September 22, 2015 - 16:47 |
The title says it all. Haven't found yet a good error in the logs.
Thanks for the heads up - if we can get everyone who is having problems to check in and report on what they're doing when things crash, it will help us a lot. (Encourage your group members!)
Today I had several crashes when working with 1130b and trying to create a new track. Message saying it had to close the client. When a new client was opened to the same puzzle. The track name I had given was present, but opening that track did not show the structure I had been working with. Instead, the structure appeared to be the initially given structure. At least two crashes happened after I opened the original track that I was working. Once when applying 'Auto Structure' and another time when I tried to reset to 'Credit Best'.
All of these happened surrounding that one original track over a short period of time. After finally getting a new track created, all seemed to behave as normal.
With 1129, linux:
*** Error in `/home/roberto/Downloads/foldit_limpio/Foldit/Foldit': double free or corruption (fasttop): 0x0000000000843dc0 ***
======= Backtrace: =========
/lib64/libc.so.6(+0x7283f)[0x7ffff708483f]
/lib64/libc.so.6(+0x780ae)[0x7ffff708a0ae]
/lib64/libc.so.6(+0x78db6)[0x7ffff708adb6]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZNK4core12conformation12Conformation11is_fullatomEv+0x3f)[0x7ffff599e5ff]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive9pose_view20HydrophobicComposite18calculate_residuesEv+0x107)[0x7ffff3d21577]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive9pose_view20HydrophobicComposite11HydroThreadclEv+0x9e)[0x7ffff3d21cbe]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive11application6Thread17thread_entry_funcEv+0x2b)[0x7ffff3d0502b]
cmp-binary-4504ce9425dfc23fa5e1ec03264c94b9/game_library.so(_ZN11interactive11application6Thread22pthread_startup_helperEPv+0x9)[0x7ffff3d05259]
/lib64/libpthread.so.0(+0x80a4)[0x7ffff15bc0a4]
/lib64/libc.so.6(clone+0x6d)[0x7ffff70f706d]
Crash using control P to go from puzzle 1128 to 1129 (Win 7). No other software open. LOG follows:
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
delta_score: 0
Playing sound: 4
Tool on_action_complete called
Sending SOPs:
downloading: http://fold.it/portal/files/puzzle_pdb/puzzle_post_1145.zip
has key .ocmdline
has key .owts
has key .opdb
has key .opuzzle_setup
has key .ofilters
starting score : 671.165
puzzle loaded
ERROR: seqpos <= size()
ERROR:: Exit from: c:\cygwin\home\jflat06\foldit\rosetta-interactive-release\source\src\core/conformation/Conformation.hh line: 361
UNHANDLED EXCEPTION
1: RaiseException +88 bytes (no line)
2: library_main +38555839 bytes (no line)
3: library_main +36627910 bytes (no line)
4: library_main +36626545 bytes (no line)
5: library_main +4407005 bytes (no line)
6: library_main +6485492 bytes (no line)
7: library_main +5586297 bytes (no line)
8: library_main +5087585 bytes (no line)
9: library_main +4440531 bytes (no line)
10: library_main +4204188 bytes (no line)
11: library_main +4567385 bytes (no line)
12: library_main +450644 bytes (no line)
13: library_main +6368738 bytes (no line)
14: library_main +4452756 bytes (no line)
15: library_main +774607 bytes (no line)
16: library_main +812226 bytes (no line)
17: library_main +471757 bytes (no line)
18: library_main +644819 bytes (no line)
19: library_main +408417 bytes (no line)
20: library_main +3265748 bytes (no line)
21: library_main +408417 bytes (no line)
22: library_main +4608293 bytes (no line)
23: library_main +4609002 bytes (no line)
24: library_main +5279554 bytes (no line)
25: library_main +4739549 bytes (no line)
26: library_main +6345051 bytes (no line)
27: library_main +4738622 bytes (no line)
28: library_main +6350281 bytes (no line)
29: library_main +6339748 bytes (no line)
30: gapfnScSendMessage +818 bytes (no line)
31: GetThreadDesktop +215 bytes (no line)
32: GetClientRect +197 bytes (no line)
33: CallWindowProcW +27 bytes (no line)
34: wglSwapBuffers +730 bytes (no line)
35: gapfnScSendMessage +818 bytes (no line)
36: GetThreadDesktop +215 bytes (no line)
37: CharPrevW +312 bytes (no line)
38: DispatchMessageA +15 bytes (no line)
39: library_main +6348485 bytes (no line)
40: library_main +4151584 bytes (no line)
41: library_main +27611 bytes (no line)
42: library_main +19 bytes (no line)
43: no symbol (no line)
44: no symbol (no line)
45: no symbol (no line)
46: BaseThreadInitThunk +18 bytes (no line)
47: RtlInitializeExceptionChain +99 bytes (no line)
48: RtlInitializeExceptionChain +54 bytes (no line)
The restore absolute best command (a) does not restore absolute best on puzzles with hbond scoring, this is an old bug with hbonds that apparently has reappeared.
And please explain how scoring on these hbond puzzles should work as I created 4 hbonds between the monomer and the copy and got no points at all.
Puzzle: 1130b
Crashed while changing helix structures to loop structures.
Microsoft Visual Studio
Unhandled exception at 0x77525624 (ntdll.dll) in Foldit.exe: 0xC0000374:
A heap has been corrupted (parameters: 0x77541378).
Topic: General » Crash/Hang |
I have not once been able to get to puzzle 2-2. I have even made two different accounts, but as soon as I complete puzzle 2-1, the entire thing just crashed and closes immediately without any warning. I have no idea why. I have a mac, and it is updated. I downloaded it off of google chrome, which is also updated. I'm not sure what to do to either fix or get around this error.
Puzzle: 1131
Crashed while changing puzzle from 1131 to 1133 in "Select a puzzle:" window
From Microsoft Visual Studio
Unhandled exception at 0x75264598 in Foldit.exe: Microsoft C++ exception:
utility::EXCN_utility_exit at memory location 0x0074E134.
NOTE: Same error message I posted for comment #8, but different event.
Puzzle 1130b
Crashed when I clicked recipe "gary Rebuild Worst v0.3 in the Cookbook
Microsoft Visual Studio
Unhandled exception at 0x77525624 (ntdll.dll) in Foldit.exe: 0xC0000374:
A heap has been corrupted (parameters: 0x77541378).
Running Lua v1 script Multiwalker Forever overnight on Medium Wiggle, on the trimer puzzle. Woke up to "Foldit has stopped responding".
ASYMMETRY INTRODUCED
atomno= 4 rsd= 33
FOLD_TREE EDGE 184 185 12 EDGE 184 186 10 EDGE 184 188 11 EDGE 186 187 13 EDGE 188 189 14 EDGE 187 122 8 EDGE 189 183 9 EDGE 122 93 3 EDGE 122 121 4 EDGE 183 154 5 EDGE 183 182 6 EDGE 93 62 -1 EDGE 93 95 -1 EDGE 121 96 -1 EDGE 154 123 -1 EDGE 154 156 -1 EDGE 182 157 -1 EDGE 185 61 7 EDGE 61 32 1 EDGE 61 60 2 EDGE 60 35 -1 EDGE 32 1 -1 EDGE 32 34 -1
ERROR: asymmetry introduced by ActionLocalMinimize
ERROR:: Exit from: ..\..\..\source\src\interactive\application\actions\cart\PoseLoopThreadActionCart.cc line: 453
UNHANDLED EXCEPTION
1: RaiseException +72 bytes (no line)
2: library_main +38555839 bytes (no line)
3: library_main +36627910 bytes (no line)
4: library_main +7150441 bytes (no line)
5: library_main +408417 bytes (no line)
6: library_main +4242501 bytes (no line)
7: library_main +4242955 bytes (no line)
8: BaseThreadInitThunk +36 bytes (no line)
9: RtlInitializeExceptionChain +143 bytes (no line)
10: RtlInitializeExceptionChain +90 bytes (no line)
IRC::run error, code = 5, desc = Remote connection closed
Exiting IRC::run
SRVR_THRD getting notifications...
Got something in the logfile, but this looks like an error I have seen more (long time ago). Puzzle 1133 during Acid Tweeker:
Playing sound: 4
***** ENDING THREAD ActionRepack
***** STARTING THREAD ActionGlobalMinimizeSidechains
Sending SOPs:
UNHANDLED EXCEPTION
1: library_main +5548081 bytes (no line)
2: library_main +7156200 bytes (no line)
3: library_main +7142075 bytes (no line)
4: library_main +7137664 bytes (no line)
5: library_main +7133561 bytes (no line)
6: library_main +7139730 bytes (no line)
7: library_main +24993568 bytes (no line)
8: library_main +25000473 bytes (no line)
9: library_main +25000114 bytes (no line)
10: library_main +25864092 bytes (no line)
11: library_main +25872001 bytes (no line)
12: library_main +24981099 bytes (no line)
13: library_main +24980207 bytes (no line)
14: library_main +7153169 bytes (no line)
15: library_main +6550128 bytes (no line)
16: library_main +7149812 bytes (no line)
17: library_main +408417 bytes (no line)
18: library_main +4242501 bytes (no line)
19: library_main +4242955 bytes (no line)
20: BaseThreadInitThunk +36 bytes (no line)
21: RtlInitializeExceptionChain +143 bytes (no line)
22: RtlInitializeExceptionChain +90 bytes (no line)
Mouse click on "Reset Structures" followed by mouse click on "Auto Structures" followed by crash.
See #8 and #11 for exact same error message.
BTW, is anyone reading these comments or working on a solution?
We are - don't forget to add what puzzle you're working on and other details to help us pinpoint these things!
It tends to crash randomly when I do many thinks very fast, like open, start a recipe, stop immediately, change wiggle power, change window.
I have now had full system (computer) crashes using the new update.
Working on 1140.
For me it is failing each time I try to change track on a puzzle.
Client goes into a locked up state and has to be deleted.