When are the filters calculated and taken into account in optimization processes?
Case number: | 671071-2000171 |
Topic: | Game: Other |
Opened by: | Bruno Kestemont |
Status: | Closed |
Type: | Question |
Opened on: | Thursday, January 8, 2015 - 10:50 |
Last modified: | Monday, February 9, 2015 - 14:53 |
In order to disable filters on the right moment in scripts, I would like to know when the filters are calculated?
For example: are they calculated during the wiggle optimization process like wiggle-calculate-restore best-wiggle
or after some big steps? like round 1 of wiggling, evaluate, take best, round 2 etc.
Same for shake and any manual operations (pull: move a bit, calculate, move a bit further, calculate ...).
I suppose that the filters are not calculated during banding or freezing operations (it would be absurd).
I see that cokers have different meaning about this in their scripts:
-porkythepundit latest recipes actually disable filters in most operations except when scoring, e.g. in
http://fold.it/portal/recipe/100499 (filters are enabled only in "current." commands, practically current.GetScore). And it works well, even if I experimented that a filtered wiggle gives more points per round than an unfiltered wiggle.
-Timo vdl does not like disabling filters, unless in a rare recipe, only during wiggle:
http://fold.it/portal/recipe/45852
I would like to refine the "disabling filter" strategy in recipes.
I think this is further discussed/asked here:
http://fold.it/portal/node/2000327