LCD Shutter glasses
| Case number: | 845813-172538 |
| Topic: | Game: Tools |
| Opened by: | Noah Sachs |
| Status: | Noted |
| Assigned: | Anonymous |
| Priority: | 3 |
| Type: | Suggestion |
| Opened on: | Friday, May 9, 2008 - 17:52 |
| Last modified: | Wednesday, May 16, 2012 - 09:13 |
Any chance it would be a big deal to include support 3D LCD shutter glasses? Being able to see the shapes in 3D would be a huge help to see where things go. Also, it would bring in scientists who actually do protein engineering for a living and let them use the same tools they use.
I happened to work recently with LCD shutters. I found they don't work from normal viewing distance (less than 1 meter) because of the parallax caused by actual distance of the shutter and the screen. These shutters were the ones can be installed over regular screens. Integrated ones might work better.
Were this ever implemented, I'd be inclined to use anaglyph Stereo 3D, as it is inclusive of those who cannot afford high-priced features like 3D shutter glasses, since it uses inexpensive bicolor glasses to perform the task using a red/green or red/cyan scheme.
see http://en.wikipedia.org/wiki/Stereoscopy#Red.2Fcyan_anaglyph
I like the even cheaper solution of just presenting two slightly off perspectives side-by-side, then unfocussing your vision (as with "wall-eyed" stereograms). It's cheap to maintain and very effective.
This is somewhat dangerous for many people, as their vision may be negatively impacted long-term as a result of that trick, especially for older players who are already struggling with dried out lens tissue...
| Status: Open » Noted |
You could have both red/green and cross-eyed and wall-eyed versions. Though you'd have to use colorblind mode if you do red/green... :p
yes. seems reasonable, although I'm not sure offhand what wall-eyed is...
FMI, why would color blind mode be required if red/cyan anaglyph?
*my
cross-eyed mode is the one that concerns me personally...Mine get stuck that way...lol seriously....
Bump. We want 3d! :D
I'm all for 3D, especially the anaglyph variety (cheap alternative to proper 3D). However, we should definitely keep the colour-blind mode, so that anyone who is colour-blind that doesn't like using 3D, can still use Foldit. We have to remember that 3D tends to upset some people (disorientation, headaches, nausea, etc.)
Sure, it should be optional and enabled via options.
I have attempted to construct anaglyphic images of one of the latest puzzles. They haven't been made too deep, since there are people that have problems viewing deep 3D images. These particular images are arranged to pop-out, but could also be arranged to appear further down / inwards behind the rest of the GUI.
These images are best viewed using Red/Cyan glasses, as opposed to other colour varieties.
Please be advised that this thread has already been discussed here:
http://fold.it/portal/node/988214
LCD shutter glasses should already work if you have the NVIDIA 3d glasses.
Another negative mark... I don't believe it.
Stuff this for a joke. I'm outta here.
I have been using stereo shutter glasses for years and would never
think of doing research without them. All major modelling packages
provide stereo support. Alienware 120Hz LCD screen and gamer Nvidia glasses are about $500,
with a high end video card. Many gamers spend more than that on games.
This would allow the foldit program to take the next step into
molecular modelling at universities and teaching labs. We have stereoscopic
brains so lets add another dimension to the game.
Thank you for the help I'm amazed it's in and I didn't brake it. Beginners luck I guess.
Thanks again
LCD shutter glasses are superior design of 3D glasses that allow people to see three-dimensional images on their computer screens. I have that found 3D glasses are very expensive. I hope that I can see the shapes in 3D would be a considerable assistance to see where things go. Thanks!






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