Developer Preview Release Soon

Hey everyone,

We're about to release an update for the developer preview with the following fixes and changes:

New Behavior Options:
* Added new sliders for sidechain and backbone hydrogen bond importance
* Added new Lua functions for changing the importance of packing, hiding, pairwise, and density subscores
* Added a checkbox in the Behavior menu to allow/disallow recipes changing subscore importances

Documentation notes for the new Lua functions are available on the wiki.
https://foldit.fandom.com/wiki/Foldit_Lua_Functions

Recipes:
* Fixed LUA help

General:
* Tweaked some art assets

(Wed, 10/28/2020 - 18:59  |  6 comments)

New Release!

Hey everyone, we've just released an update with the following fixes and changes:

General:
* Updated chat filter.
* Improved translations.

Bug Fixes:
* Reduced some general crashes.

Thanks to our devprev players for helping test the release!

(Wed, 10/28/2020 - 18:53  |  0 comments)

Newsletter October 23: Two helices, both alike in dignity...

Hey everyone! Be sure to check out our latest newsletter here!

If you have questions on any of these newsletters, please feel free to contact mail.fold.it@gmail.com or ask them in Discord

Additionally, if you would like to sign up for our mailing list to receive these newsletters, please click here!

(Tue, 10/27/2020 - 01:31  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview with some small fixes and improvements:

General:
* Updated chat filter.
* Improved translations.

Bug Fixes:
* Reduced some general crashes.

(Wed, 10/21/2020 - 18:48  |  0 comments)

New Release!

Hey everyone,

We've just released an update with some bug fixes and an exciting new feature:

New Feature: Metrics

Metrics are computationally expensive objectives. Since metrics take much longer to compute, we are handling them differently from normal objectives.

As you fold, Foldit will be computing these metrics in the background. Once the metrics catch up to the current state of your protein, your score will update. Until they catch up, your score will be invalid, but you can still use Foldit like normal without things slowing down to a crawl. In practice, your score will catch up shortly after you finish using a tool. In recipes, we're adding a function that waits for the full metric score if you need that value.

Read the blog post on metrics here.

General:
* Updated logging to provide more useful information. This will help us debug better, and will also help us track down rogue logfile output and remove it.

Recipes:
* Added lua functions for metrics.

Bug Fixes:
* Remix results are now more reproducible.
* Removed some rogue logfile output.
* Fixed some issues with tutorial tips.
* Added more info to the Windows crash reports.

As always, a big thanks to our devprev players for helping provide feedback and bug reports for this release!

(Mon, 10/19/2020 - 23:08  |  2 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons