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CASP 9 Brainstorming: Chat with Foldit Devs

In order to optimize our collective performance at CASP puzzles, we'll arrange a set of chat sessions so that we hear and discuss first hand the modifications to Foldit that will make the most difference to how good our predictions can be. Given that our players are spread worldwide, we'd like to find the best times when most people who would like to participate in the chat. To vote for your time, please go to the following link and select a range of times that would work for you. We will announce the chat times by the end of the weekend.

http://whenisgood.net/2wnyr9

Looking forward to hearing from you all,
Zoran

( Posted by  zoran 127 4110  |  Fri, 05/07/2010 - 23:14  |  0 comments )
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All Hands is back!

First off: We will be posting the first CASP 9 puzzle later today!

Also, All Hands is back!
Read the blogpost about it if you never played All Hands before:
http://fold.it/portal/node/987683

(Wed, 05/05/2010 - 23:59  |  0 comments)

Small Update

We've posted a small update with two changes:

First, when threading from an alignment fails, the area that caused the threading to fail will flash red in the sequence alignment tool's window. This will give some information on which part of the alignment should change to successfully thread.

Second, pulling on a ligand (such as in the "Hold it!" puzzles) should make much smoother changes to the ligand.

(Wed, 05/05/2010 - 00:11  |  0 comments)

CASP starts today

The first 2 CASP 9 targets were released today: http://predictioncenter.org/casp9/targetlist.cgi
One target is for servers only and the other human target is 365 residues long so we will not be able to use it with Foldit unless we are able to break it down into smaller domains.
They announced that they are releasing 14 targets this week so we will have plenty to work with soon!

Until then, we are going to release some CASP training puzzles so you can train for CASP 9. These will be CASP 8 targets where we show you the native as a guide so you can see what moves needed to be done with the alignment tool in order to get closer to the native state.

We will also be posting an update soon that tells you which region of the alignment causes the "can't thread from alignment" message so that you can focus on fixing that part in the alignment tool.

Lastly, we will also be posting All Hands versions of the previous mini-CASP puzzles so that you can improve on each others' Foldit solutions. This could be a good way to select which models we should submit to CASP 9; we are allowed to submit 5 models per CASP target.

(Tue, 05/04/2010 - 00:17  |  5 comments)

Small Update

We've posted a small update today to address issues from the feedback tracker. These include:

Modifications to rebuild to show moves a little longer so there is time to look at them, and better handling of bands.

Wiggle Backbone added to Selection GUI.

Showing negative score when Advanced GUI is on. Some interface options have been moved to the Advanced GUI as well.

Chat related crash fixes.

(Tue, 04/27/2010 - 17:54  |  0 comments)
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