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New position open - System Administrator

Happy Friday, folders!

We have a new opportunity for you to come work with the creators of Foldit. We are currently seeking a System Administrator to work on Foldit and other Center for Game Science titles. Know a good candidate? Send 'em our way.

Our new System Administrator will be helping us make sure our servers continue to run smoothly -- no more surprise crashes!

- katfish

( Posted by  katfish 136 2053  |  Fri, 03/15/2013 - 21:05  |  0 comments )
5

New Release

Hey everyone,

We've just pushed the changes that were in the developer preview into the main game. There is a small change in devprev as well. You will need to use this new version for future design puzzles. Here is the full list of changes:

* General
- Intro puzzle level number shows up in title.
- A new checkbox has been added to the behavior panel that allows you to disable slow filters
- bool behavior.GetSlowFiltersDisabled()
- void behavior.SetSlowFiltersDisabled(bool setting)

* Bug Fixes
- The behavior panel will now properly update when opened if options were changed from scripts
- Showing isosurface on puzzles with multiple chains will now work

* LUA structure.GetAminoAcid() / get_aa()
- Virtual residues will now return 'vrt'
- Sugars will now return 'unk'
- DNA will now return 'da' for "ADE", 'dc' for "CYT", 'dg' for "GUA", and 'dt' for "THY"
- RNA will now return 'ra' for "RAD", 'rc' for "RCY", 'rg' for "RGU", and 'ru' for "URA"

* LUA structure.GetSecondaryStructure() / get_ss
- Will return 'M' instead of '_'

The new 'Disable slow filters' check box should be especially helpful in the design puzzles that utilize filters - checking it will make the game run much faster, but you'll have to uncheck it before you can post scores again.

Scoring the protein properly takes time, and we need to score it properly for things to be fair and scientifically useful. However, we don't need to be recalculating this filtered score all the time, which is why we've given you the option to temporarily disable the slow filter scoring.

(Thu, 03/14/2013 - 21:09  |  5 comments)

Developer Preview Release (pt3)

Hey everyone,

We just updated the devprev release with the fix to scores still getting credit when then shouldn't on the load of a solution. After the puzzle closes, we will re-score solutions to make sure they are valid.

Thanks

(Wed, 03/13/2013 - 01:05  |  0 comments)

Developer Preview Release (pt2)

Hey everyone,

We just updated the devprev release with some high priority fixes. See the previous release notes for the complete list.

Thanks

(Tue, 03/12/2013 - 02:11  |  2 comments)

Developer Preview Release!

Hey everyone, we've just released an update to the developer preview with the following features and fixes:

* General
- Intro puzzle level number shows up in title.
- A new checkbox has been added to the behavior panel that allows you to disable slow filters

* Bug Fixes
- The behavior panel will now properly update when opened if options were changed from scripts
- Showing isosurface on puzzles with multiple chains will now work

* LUA structure.GetAminoAcid() / get_aa()
- Virtual residues will now return 'vrt'
- Sugars will now return 'unk'
- DNA will now return 'da' for "ADE", 'dc' for "CYT", 'dg' for "GUA", and 'dt' for "THY"
- RNA will now return 'rg' for "RAD", 'ra' for "RCY", 'rc' for "RGU", and 'ru' for "URA"

* LUA structure.GetSecondaryStructure() / get_ss
- Will return 'M' instead of '_'

The new checkbox should be especially helpful in the design puzzles that utilize filters - checking it will make the game run much faster, but you'll have to uncheck it before you can post scores again.

Scoring the protein properly takes time, and we need to score it properly for things to be fair and scientifically useful. However, we don't need to be recalculating this filtered score all the time, which is why we've given you the option to temporarily disable the slow filter scoring.

(Mon, 03/11/2013 - 21:45  |  3 comments)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe