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Chat with David Baker, tuesday at 19:30 GMT

The time slot where the maximum number of players will be able to attend is:

Tuesday May 18th, 12:30pm PDT (19:30 UTC GMT)

We look forward to answering any protein strategy related questions you might have!

( Posted by  beta_helix 129 1439  |  Mon, 05/17/2010 - 18:38  |  1 comment )
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Game Update

Today we have posted an update with several suggestions from the recent chats. These include:

An increased number of quicksave slots. While there are still 3 quicksave hotkeys, a total of 10 are now accessible through recipes.

Script based recipes do not echo their commands to the output window by default. There is a checkbox in the output window to control this behavior.

A number of new functions have been added to the scripting interface, including functions for local wiggle, freezing, quicksaving and loading, setting band strength and length, and snapping sidechains to positions (similar to pulling on them).

The pulsing of the graphics has been reduced.

A button to bring up the alignment panel has been added to the selection interface.

We'll continue working on your suggestions!

(Sat, 05/15/2010 - 19:43  |  3 comments)

CASP 9 Chat with David Baker

We got a lot of great feedback from the first two chats and want you to pick a time for the chat with David Baker early next week.
Again we'd like to find the best time when most people who would like to participate in the chat. To vote for a time, please go to the following link and select a range of times that would work for you. We will announce the chat time with the most votes sunday at 23:00 GMT.

http://whenisgood.net/a2intp

Looking forward to chatting with all of you!

( Posted by  beta_helix 129 1439  |  Fri, 05/14/2010 - 23:25  |  0 comments )
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Game Update

Thanks for chatting today everyone! We have an update today with some suggestions that came up in the chat and before as well. This includes:

Partial threading of templates! Now you can select letters in your query sequence and click the "partial thread" button (in the top right of the Alignment window). Then when you thread, only that section of your protein will be threaded, and the rest will stay where it was. Try using this to shift subsections around easier or mix and match templates!

Threading has been modified to do more work so that your protein will be better after threading. So now it will take longer, but if you cancel it while it's working, it will give you the best that it's found so far.

There is a checkbox in the login dialog to disable network timeouts. If you are having trouble with timeouts when logging in, please try checking this box and logging in again.

A few other fixes, such as: oxygen atoms should not go off at unrealistic angles after threading, the segments that caused threading to fail will blink red a bit longer, and the messages that rise from the mouse won't get cut off by the edge of the window.

(Thu, 05/13/2010 - 02:09  |  0 comments)

CASP 9 Brainstorming: Chat with Foldit Devs on Wed and Thurs

We have determined 2 slots where the maximum number players will be able to attend:

Wed May 12th, 2pm PDT (2100 UTC GMT)
Thu May 13th, 11am PDT (1800 UTC GMT)

A number of us will be on the game chat at that time. Our hope is to collect the most important things we should we doing to enable best CASP outcomes.

Talk to you soon,
Zoran

( Posted by  zoran 129 4139  |  Mon, 05/10/2010 - 22:26  |  3 comments )
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