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Developer Preview Release Soon

Hey all,

We're about to release an update to the Developer Preview soon with the following fix:

Bug Fixes:
* Fixed a bug affecting hydrogen bond networks on certain types of symmetry that was causing issues with fake or incorrect bonds.

(Tue, 06/08/2021 - 23:43  |  2 comments)

Office Hour 6/10/21

Hey folks! Be sure to swing by #vet for an Office Hour this Thursday, 6/10 at 4 PM ET (Time Zone Converter). It will be led by developers beta_helix and Seth Cooper!

(Mon, 06/07/2021 - 20:50  |  0 comments)

Lab Report #21: Enter the Dojo

We've got a new way for you to hone your folding skills! Step into the Dojo to bridge the gap between Foldit's simple tutorial levels and our more hardcore science puzzles.

NEWS
- Introducing Dojo Mode
- MERS binder lab results

PUZZLE UPDATES
- Protein binder design puzzles
- Astrovirus structure prediction
- Symmetric design puzzles

DESIGN OF THE MONTH
- A TGF Receptor binder by toshiue avoids BUNS by making excellent H-bonds with the target. See for yourself in the June Design of the Month sandbox puzzle.

(Tue, 06/01/2021 - 14:23  |  0 comments)

New Release - Introducing Dojo Mode!

Hey everyone, we've just pushed out an update with an exciting new feature: Dojo Mode!

What is Dojo Mode?

The Foldit Dojo is a new game mode to help beginner and intermediate players practice their folding. In Dojo mode, you have a stamina bar that decreases based on how many moves you make and the time you spend working on the puzzle. You'll need to work quickly and efficiently to beat these levels. Puzzles in the Dojo are also tailored to your skill. You might not see the same levels or order of levels as other players. When you beat a puzzle, you'll also have a chance to choose an easier or harder challenge. If you're on a winning streak, the Dojo will encourage you to try harder levels. If you run out of stamina, you can still keep playing on a different puzzle, but the Dojo will try to find easier levels for you. After a total of three losses, your run in the Dojo will end and you'll be given a final score for the run and overall rank for your progress in Dojo mode. In the future, we hope to add new achievements or leaderboards for the Dojo, but for now you can share your results on our Discord or forum if you'd like to informally compete with other players.

We're adding this new game mode to help bridge the gap between the tutorial campaign and Beginner/Novice science puzzles. Our hope is that, with enough different levels, our matchmaking system can find the right challenge for any player to practice at the edge of their comfort zone. In this early release, Dojo mode has around 70 unique levels, but we hope to add many more once the system has been tested.

Even though our devprev players have tested this (as always, a big thank you!), we would still love to hear your feedback on Dojo mode! You can leave feedback on our feedback page (https://fold.it/portal/feedback) or message @Josh directly on the Discord or through the in-game chat. Let us know what you think about the concept, changes you'd like to see, or issues with specific levels (please provide the level name in the upper right corner so we know which level you're referring to). Thanks!

Release Notes:

General:
* Added the Dojo, a new practice mode!
* Updated main menu and splash screen.

Bug Fixes:
* Fixed a crash when creating bands while wiggling.
* Allow show to stay toggled while toggling filter.
* Fixed a bug where the cancel button was not visible on some menus.
* Fixed a crash on certain puzzles with Show Backbone Issues enabled.

(Tue, 05/25/2021 - 01:38  |  0 comments)

News, news, news!

Hey everyone! Be sure to check out our latest newsletter here! Also, we will be having another Office Hour led by Milkshake at 3 PM PT on Wednesday, May 26th (Time Zone Converter).

(Mon, 05/24/2021 - 23:55  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons