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Aflatoxin Challenge update

See the Foldit blog for the latest news and lab results for our Aflatoxin Challenge. The latest puzzle in the Aflatoxin Challenge is online now!

(Fri, 10/09/2020 - 18:09  |  0 comments)

Lab Report #13: Design better proteins with Metrics!

Can you believe there's already been a full year of Lab Reports? We have enjoyed making these video updates and look forward to sharing even more footage with you in the coming year. Watch our latest lab report on YouTube now.

NEWS
- Foldit Metrics are now in devprev

PUZZLE UPDATES
- Binder design preparing for new Metrics
- Symmetric puzzles with tweaks to help H-bond Networks

DESIGN OF THE MONTH
- An excellent trimer of skew helical bundles from Skippysk8s. See for yourself in the Design of the Month sandbox puzzle.

OFFICE HOURS
- horowsah and bkoep will hold office hours in October

(Thu, 10/01/2020 - 09:49  |  1 comment)

Blog post on new Foldit Metrics

The latest devprev update includes a new Metrics feature! Metrics are slow to compute, and bring new challenges to Foldit. See the blog for more.

(Thu, 10/01/2020 - 09:49  |  0 comments)

Newsletter September 25: Raspberry Remix

Hey everyone! Be sure to view our latest newsletter!
Also, don't forget to sign up for the mailing list here to receive weekly updates about Foldit!

(Wed, 09/30/2020 - 03:47  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview with some fixes and an exciting new feature:

New Feature: Metrics

Metrics are computationally expensive filters. Since metrics take much longer to compute, we are handling them differently from normal filters.

As you fold, Foldit will be computing these metrics in the background. Once the metrics catch up to the current state of your protein, your score will update. Until they catch up, your score will be invalid, but you can still use Foldit like normal without things slowing down to a crawl. In practice, your score will catch up shortly after you finish using a tool. In recipes, we're adding a function that waits for the full metric score if you need that value.

Keep an eye out for an upcoming blog post on metrics!

General:
* Updated logging to provide more useful information. This will help us debug better, and will also help us track down rogue logfile output and remove it.

Recipes:
* Added lua functions for metrics.

Bug Fixes:
* Remix results are now more reproducible.
* Removed some rogue logfile output.
* Fixed some issues with tutorial tips.
* Added more info to the Windows crash reports.

(Mon, 09/28/2020 - 19:09  |  7 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons