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Office Hour 11/21/20

Hey everyone! We will be having an Office Hour this Saturday, 11/21 at 10 AM PT (Time Zone Converter.) We're hoping that this is early enough for some of you folks over in the Eastern hemisphere to be able to join! It will be led by neilpg628 who has a great amount of knowledge regarding Foldit and would be happy to answer questions specifically related to Designable Linker Puzzles. Also, feel free to check out Neilpg628's blog post on Coronavirus DLPs. Hope to see you there!

(Thu, 11/19/2020 - 16:06  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview with the following fixes:

Bug Fixes:
- Fixed a crash on puzzle load caused by the ContactMS metric.

(Thu, 11/19/2020 - 03:55  |  3 comments)

Newsletter November 13: Huge Update Coming Soon!

In case you missed it, you can check out our latest newsletter here! In it, you'll find many new, exciting Foldit updates and a list of new features! If you haven't already, please subscribe to our newsletter.

(Wed, 11/18/2020 - 03:52  |  1 comment)

New Release!

Hey everyone,

We've just released a big update with the following fixes and features:

Release Notes:

UI / Gameplay:
- Updated the Mutate icon
- Backbone pins are now colored purple when locked
- Achievements now describe the achievement earned
- Rubber bands are now colored differently based on optimal bonding distances
- Rubber bands are now colored darker if a recipe made them
- Dark mode is now on by default
- Arrows on the Clashing Importance, Band Strength/Length, and other sliders now make more fine-grain adjustments
- Increased the maximum Undo Graph length to 1000
- Renamed "Memory Usage" to "RAM Usage" on the Undo Graph
- Text entry can now be selected and cut/copied like in modern text editors
- Text entry now supports undo/redo (Ctrl+Z to undo, Ctrl+Y or Ctrl+Shift+Z to redo)
- Chat and recipe output can now be selected and copied (per message)
- Options
- Overhauled the General Options menu
- Added the option to adjust music and sound volume
- Added the option to adjust the font size of chat, recipe output, and tooltips
- Added the option to change the default rubber band length to either 2.0 or 3.5 (this toggle can also be bound to a hotkey)
- Added the option to change the default rubber band settings to the last manually set strength/length
- The Rama Map can now be bound to a hotkey
- Recipes can now be bound to hotkeys
- Removed the Advanced GUI option; this option is now on by default after the tutorial
- Removed deprecated chat options
- Camera
- Reversed the default camera zoom direction to be more intuitive
- Switched RMB and MMB camera controls to be more intuitive
- Added options to toggle these changes in the Controls menu

Chat:
- Extended the size of the chat window
- Added a help button to show available IRC commands
- Added a button to copy the entire chat history to your clipboard
- Added the IRC command to report a player for chat abuse by typing /report username
- The player list now shows which players have been chatting since you logged in
- Server messages now appear in red
- Messages sent from Discord now show an icon indicating their origin
- Emojis sent from Discord now appear as “[emoji]” instead of “????”
- Players can now create a link to Foldit's Discord by sending "!discord"
- Players can now create a link to Foldit's group list by sending "!group"
- Players can now create a link to Foldit's recipe list by sending "!recipes"
- Moderators can now kick and ban players from the in-game chat
- Moderators now appear in chat with a crown icon
- Moderators and staff can now send external links in chat
- Staff now appear in chat with green names and a beaker icon
- Staff can now add/remove moderators temporarily from the in-game chat

Bugfixes and Improvements:
- Fixed a bug where German and French keyboards were unable to type '@' into text boxes
- Fixed bugs preventing long and multi-line chat messages from sending correctly
- Fixed typos in options.txt and theme.txt
- Improved option saving

Cookbook and Recipes:
- Added a Cookbook Starter Pack to empty cookbooks
- Added Lua function 'behavior.UseCutBands(boolean enable)' to enable or disable cut bands.
- Added Lua function 'structure.IdealSSSelected' to use Ideal SS on selected segments
- Added Lua functions to get the residues and atoms at each side of a band (referred to as the "base" side and "end" side)
- 'band.GetResidueBase(int bandIndex)' returns the residue index at the base
- 'band.GetResidueEnd(int bandIndex)' returns the residue index at the end
- 'band.GetAtomBase(int bandIndex)' returns the atom index at the base (experimental feature)
- 'band.GetAtomEnd(int bandIndex)' returns the atom index at the end (experimental feature)
- Added Lua function 'band.IsRecipeBand' which returns whether a band was made by a recipe
- These Lua functions now take an optional boolean recipesOnly which will apply the function only to recipe-made bands if true:
- band.DeleteAll
- band.DisableAll
- band.EnableAll
- band.GetCount

Campaign:
- Removed Alignment and DNA puzzles
- Revised ending level structure

Known Issues:

The following are known issues, and will be fixed in a future update.

- HBond Importance Sliders are not clickable
- The input box for HBond Importance Sliders extends too far up
- Puzzle names are not clickable
- Preference for Selection Interface is erroneously reset on exit
- The notifications tab does not correctly display notifications
- The Ctrl+A hotkey does not select everything, despite the visual effect
- Pasting text does not include carriage returns
- Pressing delete erroneously inserts a left parenthesis

As always, a big thanks to our developer preview players for helping us to test this release!

(Tue, 11/17/2020 - 18:41  |  2 comments)

Office Hours 11/5/20

Hey foldit players! If you happened to miss out on our latest Office Hour led by beta_Helix and sethcooper, you can check out the transcripts here! Hope to see you next time!

(Thu, 11/12/2020 - 04:09  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons