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Main & Developer Preview Release Soon

Hey everyone, we're releasing a fix soon for a crashing problem that occurs when there are network issues.

(Mon, 04/29/2013 - 18:17  |  1 comment)

New Release

NOTE: You will need this new client to submit scores for open puzzles.

Hey everyone, we have released the version that has been in devprev into main. There has also been a small fix in the score function, so both main/devprev have been updated simultaneously to keep them in sync. All of the changes are as follows:

* General
- ResidueIE scoring has been fixed
- Removed log.txt output that was too verbose (affects puzzles with symmetry and layer filters)
- GUI Recipes can now mutate to best identities, and set amino acids directly
- Bug in score function has been fixed. Puzzles may score slightly higher
-- Some tutorials should be easier to beat by following instructions.

* UI
- Added 'protein/color/pulse_working_color' and 'protein/color/pulse_eye_catch' to theme.txt
- A search box has been added to the puzzle select menu
- Breakdown of score parts in the segment info (TAB) popup now have a single point of decimal precision
- Breakdown of score parts in the segment info (TAB) popup have more categories so less will be put into 'other'
- Filters text is now more relevant and accurate
- Disabled filters are now colored correctly
- Added an option to color symmetric chains differently

* Centroid Mode
- New puzzles will be able to be posted with 'centroid mode'. This type of puzzle will not do calculations on all of the sidechain atoms so it will be able to run much faster on larger sized puzzles. More info on this in an upcoming blog post.

Thanks everyone

(Fri, 04/26/2013 - 18:30  |  1 comment)

Main & Developer Preview Release Soon

Hey everyone, we're releasing the updates that have been in devprev into main.

There will also be a small update to devprev that will ensure only the correct versions of the client are able to play centroid puzzles (blogpost incoming about this).

(Thu, 04/25/2013 - 18:39  |  0 comments)

New achievement added!

Back in 2011 we congratulated Bletchley Park for being one of the first players to surpass the one million moves required for the Perpetual Motion Machine achievement. Two years later, BP has reached a whopping fifty million moves -- and then some! We've created a brand new achievement to mark the occasion...

Congratulations, Bletchley Park!

( Posted by  katfish 135  |  Fri, 04/19/2013 - 22:11  |  7 comments )
5

Community Rules

Greetings, everyone.

I want to bring to your attention two additions to the Community Rules:

  • Do not use scripts to copy data from other players or external sources.
  • Do not actively use multiple scoring accounts simultaneously.

Needless to say, these actions circumvent the intention of Foldit and jeopardize its scientific goals. This has a severe negative impact on the community as well and will not be tolerated.

Please be aware that we are actively monitoring for violations. If you have been found to be violating any area of the Community Rules or Terms of Use you may be issued a warning, receive a suspension, or have your account deleted outright depending on the severity of the situation. With that said, please be conscientious as you write and share your scripts going forward. If you have any doubts about your scripts or actions, please refer back to the Community Rules, or send me or the devs a PM to double check.

As a last note, we are here to have fun and contribute to real science. Thank you all in advance for continuing to help make this a great game and scientific success. Happy folding!

(Thu, 04/18/2013 - 21:41  |  10 comments)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe