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Developer Preview Release Soon

Hey everyone! We're releasing an update to the developer preview soon that will include the following updates.

*General
- ResidueIE scoring has been fixed
- A search box has been added to the puzzle select menu
- Breakdown of score parts in the segment info (TAB) popup now have a single point of decimal precision
- Breakdown of score parts in the segment info (TAB) popup have more categories so less will be put into 'other'
- Added 'protein/color/pulse_working_color' and 'protein/color/pulse_eye_catch' to theme.txt

*Centroid Mode
- Centroid puzzles will properly disable tools that do nothing in selection mode
- Centroid puzzles will properly disable tools that do nothing in LUA scripts
- Breakdown of score parts in the segment info (TAB) popup will properly include centroid terms
- Fixed crashing bugs in centroid mode

(Thu, 04/18/2013 - 20:30  |  0 comments)

Foldit is back!

Foldit was temporarily down due to a power outage on the University of Washington campus but is now back up and running. Thank you for your patience and understanding during this time!

EDIT: Due to the power outage, the deadlines for Puzzles 697-699 have all been extended by one day.

(Sun, 04/14/2013 - 16:33  |  4 comments)

Developer Preview Release Soon

Hey everyone! We're releasing an update to the developer preview soon that will include the following updates.

* General
- Some puzzles may now have centroid only mode
- Filters text is now more relevant and accurate
- Disabled filters are now colored correctly
- Removed log.txt output that was too verbose (affects puzzles with symmetry and layer filters)
- Added an option to color symmetric chains differently
- GUI Recipes can now mutate to best identities, and set amino acids directly

Additionally, we will be (re)posting the devprev centroid puzzle, so you should be able to try that out!

(Sat, 04/13/2013 - 01:13  |  0 comments)

CASP10 results!

A new blog post by beta_helix is up which describes CASP10 results!

- katfish

(Thu, 04/11/2013 - 16:00  |  0 comments)

We want your most interesting designs

As David Baker mentioned in his most recent blogpost, his lab will experimentally test out at least 3 designs from Puzzle 691.

We want to give you the opportunity to send us your favorite 691 designs. We realize that it might not be your top-scoring solution (there is a feedback about this), so you can send us your favorite manual saves and we will look at them. Details on how to send us your saves are in the comments of this news post. The deadline for submissions is Thursday, May 18th 17:00GMT.

If you want to know what we'll be specifically looking for in order to experimentally validate your designs, please read the Symmetric Protein Design Guidelines blogpost.

Looking forward to seeing all of your great designs.

NOTE: If you submitted your designs prior to 18:00GMT on April 10th, you will need to resubmit the solution.

( Posted by  tamirh 139 2274  |  Tue, 04/09/2013 - 21:03  |  4 comments )
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe