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New Release!

Hey everyone,

We're releasing a new client today with an exciting new feature - the Blueprint Tool!

You can read about this tool in the following blog post:

http://fold.it/portal/node/2003014

This tool should make it easier than ever to create scientifically realistic designs. We're very excited to see how this compares to traditional design puzzles, which we will continue to run.

We understand from tester feedback that there are some usability issues with the tool currently, and we're working hard to resolve these soon. Keep an eye out for a devprev release!

(Tue, 11/08/2016 - 23:39  |  0 comments)

Puzzle 1302 Update

Just in case you had missed the thread update, it is here.

Post updated with new link and a comment: We do appreciate everyone's constructively given feedback and patience as we dealt with the issue.

(Tue, 11/08/2016 - 02:33  |  0 comments)

Developer Preview Release Soon

Hey everyone!

We'll be pushing out another update to the developer preview soon with an exciting new feature - the Blueprint Tool!

This tool allows you drag-and-drop different building blocks (such as secondary structure and ABEGO loops) onto your sequence, making it very easy to create new designs out of known ideal fragments.

Here is a demonstration of some of the features:

A devprev puzzle will be released soon with this feature enabled, so keep an eye out!

(Wed, 10/26/2016 - 19:28  |  8 comments)

New Release!

Hey everyone, we've just released a small update to the main game. You shouldn't notice any practical differences - this update just prepares your clients for an upcoming feature. Stay tuned for a devprev release soon!

(Wed, 10/26/2016 - 19:14  |  0 comments)

Develop Preview Release Soon

Hey everyone!

We'll be doing a small release to devprev soon in preparation for an exciting new design feature - the Blueprint tool (you can see a video of it here)! The tool wont be available in this release, but will be available soon in another update. Stay tuned!

(Mon, 10/24/2016 - 21:14  |  1 comment)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, VU Meiler Lab,
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