Newsletter February 5: Tetramers and Quartets
Hey folks! Be sure to take a look at our latest newsletter HERE!
(Thu, 02/11/2021 - 03:12 | 0 comments)Developer Preview Release Soon
Hey everyone,
We're about to push an update to the developer preview with the following fixes and features:
General:
- Changed the look of the splash menu and loading screen
- Added automatic warnings for profanity in global chat
- Changed the default font style
- Fixed a bug where the end of long Discord messages were erroneously attributed to FolditIRCBot
Bug Fixes:
- Fixed a bug where achievements were untranslatable
- Fixed a bug where some translations crashed on startup
- Made more in-game text translatable
- Fixed a bug where Selection Interface menus could get buried beneath other parts of the UI
Note: This patch will temporarily disrupt the formatting of Discord integration but will be fixed when the patch goes live to all players ("main") due to a server switch in the bot handling Discord relays
(Mon, 02/08/2021 - 20:36 | 0 comments)Lab Report #17: New data from the lab!
We have some exciting news to share after testing some of your protein designs in the lab! Plus we've got new puzzles and a fresh Design of the Month.
NEWS
- Symmetric designs and small angle x-ray scattering (SAXS) experiments
PUZZLE UPDATES
- More designable linker puzzles
- Symmetric tetramer design
DESIGN OF THE MONTH
- A symmetric design, by silent gene, with a substantial core that spans the entire protein. See for yourself in the new Design of the Month sandbox puzzle.
Blog 5
Hey folks! New blog post up today--How to Foldit, Part 5: Seeing the Problem. This section explores a lot of the visualization pieces of Foldit with some really helpful tips! Check it out here!
(Tue, 01/26/2021 - 02:55 | 0 comments)New Release!
Hey everyone,
We've just released an update with some bug fixes and some potentially big performance boosts!
Bug Fixes:
* Fixed some general performance issues, especially for things like mass-banding operations
* Fixed a bug where bands and segments selected via Lua functions did not display properly
* Modified the color of segments selected with the dialog.SelectSegments function so that selections are more clear against any color scheme
* Fixed various bugs related to text selection
* Fixed a crash related to the blueprint panel