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Foldit June Media Roundup

Hi folders!

As we reach the end of June, we thought it would be great to share some of the great places Foldit has been mentioned this month (just in case you are not following our Facebook feed). Check out this assortment for some light reading while you are folding away:

How Scientists Are Using Games to Unlock the Body’s Mysteries, Smithsonian Magazine (fresh today)
Computing a Cure for HIV: 9 Ways Supercomputers Help Scientists Understand and Treat the Virus, Huffington Post
Why Science Research Labs Are Getting Into Video Game Development, Fast Company
Why brands need to learn how to play, Marketing Interactive

Enjoy!

(Mon, 06/30/2014 - 22:36  |  0 comments)

New Release! IMPORTANT - PLEASE READ

Hey everyone,

We're releasing the changes in devprev into the main game. Included in these changes are a scoring change. As a result, we're handling this release a little differently.

1. For any currently posted puzzle, you will be able to play with either the old or new client. You will probably want to switch to the new client anyway, because in this instance, the score change gives you a small bonus most of the time.
2. New puzzles WILL ONLY BE VISIBLE AND PLAYABLE IN THE NEW CLIENT. This is very important, since you wont be able to view these puzzles in the puzzle menu. We would appreciate if people can update everyone on this, for the people who do not read news posts.

Here are the fixes and changes for the new release!

* General
- Contact Map text should now reflect the residue being hovered over by the mouse on the protein.

* Bug Fixes
- Idealize should now bring ideality penalties lower.
- Fixed an issue with the alignment panel templates being modified when they shouldn't be.

As always, a big thanks to our devprev users for their work testing the client!

(Mon, 06/23/2014 - 16:03  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We've just released an update to the developer preview client, and will be updating the main game in the near future with the following features and fixes:

* General
- Contact Map text should now reflect the residue being hovered over by the mouse on the protein.

* Bug Fixes
- Idealize should now bring ideality penalties lower.
- Fixed an issue with the alignment panel templates being modified when they shouldn't be.

This update includes a change to the way unideality is scored, in order to make it more consistent with the values being set by the Idealize tool.

As a result, some solutions will score differently under devprev. From the testing we have done, optimized solutions usually gained about a point in the new client.

(Thu, 06/19/2014 - 22:45  |  1 comment)

Puzzle 920b is Alive!

This puzzle is a repost of Puzzle 920 which included an erroneous contact map. The set of predicted contacts has been improved for this puzzle, and the Contact Filter has been activated. Players may load in solutions from Puzzle 920.

(Thu, 06/19/2014 - 19:56  |  0 comments)

From Video Game to Test Tube Blog Up!

Have you ever wondered where puzzle solutions end up? Follow this tale of one promising design as it takes the journey from video game to test tube. We also have a new design puzzle up for you to work with.

(Thu, 06/19/2014 - 00:10  |  0 comments)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe