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Wed, 09/15/2010 - 01:12
#2
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Must have been somet impatient people, which abandoned the mutable test, if I look at the average impact.
Wed, 09/15/2010 - 07:54
#3
I'm not sure it matters but
I'm not sure it matters but the snap routine is using the index into the mutable segments rather than the segment pointed to. I didn't catch this for quite some time. for iSidechains=1, foldit.GetSidechainSnapCount(i) do Should be for iSidechains=1, foldit.GetSidechainSnapCount(segment) do or so I believe.
Tue, 09/28/2010 - 03:40
#4
Version 3.02 fixed some bugs
I made major changes for version 3.02 fixing the bug Gary mentioned, which actually uncovered a few other problems. Should work better now. |
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...time for a function, which returns the mutable segments.
At the moment, I do it this way that I define those in a table, making a mutable check needless for a single puzzle.