This came up looking at the solutions to puzzles #1 and #2 and has been rattling around in my head ever since - there were some places where I could really have used a backbone rotation tool to do more drastic moves than the game currently allows. What, if any, tools would you like to see added to the game? How about viewing modes? - Chris
Second this for sure!!
But also Click outside of the area being worked on to rotate (click and release and move mouse to rotate) and (click and hold to move the entire molecule)
The hotkeys are fine but I really want to use the mouse for those simple functions.
well you can move the backbone around using the drag tool, just make long strokes then the backbone will move, haven't found out yet how to controll it but it moves, my model 9 is now 1 long string, it looks like spaghettig ;)
auto save option, so it saves every time you reach a new personal high. it looks helpfull to me stood on rank 3 on model 9 but forgot to save and now im back to place 8 or so.
The game idea is a ... WOW
but it needs some refinement to be fully effective.. for example there is no good way to manipulate the stable backbone segments... it would be great to have some kind of stabilizer tool, to reset the alpha helixes and beta sheets (perfect spiral, and flat sheet), a backbone twist tool, and more grip points to manipulate it with the pull tools
yeah i really think a backbone manipulator would help in untwisting and twisting some backbones but that could be controled by the user and not by the program
also a better way to move around or more in a more controled way would help (at least for me :p)
I would like to see support for multi-monitor systems and a small window for an "overall" view similar to an object in AutoCAD or Photoshop.. When I zoom way in to work on something it's nice to see an overall so I can orient myself a bit.. Maybe an easier way to use a Wacom tablet?
A provision for setting up a local Cache server for your work would be great, as I roam from computer to computer across my network and it would be nice to be able to store all my work on a central local server and then have that server periodically update the Fold.it main server so that I don't have to worry as much about connectivity with fold.it (which is offshore for me and therefore at the mercy of telstra..) on a constant basis..
Just ideas though, I think this game is great and can't wait to see later iterations as it beats the hell out of mindless games like solitaire and it has a productive purpose.. really it's like a rubick's cube on crack.
I want freeze part of structure for manipulate the other part without the first part moving.
I think it would be useful to be able to turn on and off the aquatic environment. This way the hydrophobics could naturally drift towards the inside of the protein.
This may already be incorporated into wiggle.
More control of the lock/unlock feature is needed. Having to select all or nothing and then change the rest one at a time is tedious. I am thinking something akin to dragging a mouse box and having the side chains inside the box switch their locked status. That way you could unlock a helix or sheet in one mouse movement instead of a long series of clicks, giving you quicker manipulation of only the areas you intend to work with.
EDIT:
So, talk about foot in mouth, only minutes later I found the local wiggle feature which does exactly what I was looking for. However, I still think a more powerful lock feature would be a nice addition.
If you have structures you can Shift-double click and lock the entire structure.
As it is not clear whether it is better to first shake and then wiggle or vice versa, why not add a tool that 'unshakes', I mean that it turns all sidechains into a random rotation. This can be handy to put some strain in the whole protein. A wiggle after and the protein might fold slightly different when it tries to come back to the original position.
ok, but the greatest tool of all would be that you can upload your own pdb-file and fold your own protein for that matter. I guess something like that will be possible in the future, but it will of course take some time to develop.
I would like use this as a tool. Maybe with VMD as a front end.
I would love to be able to export my structures to .pdb format, so I could look at them in Pymol. A feature that lets one color by residue, secondary structure, etc. would be great too.
Morphing two solutions, or, which is easier to realize, make the bands snap to the guide, so you can morph manually by having one actual solution and load the second as guide.
highlight four or five segments and choose bend type tool. have a feature that may perhaps work out the best sheet bond direction of the possibilities also. if that makes sense is may be worth its weight in gold.
A tool where the player selects two or more sheets and FoldIt tries to automatically align those. Could somehow work in combination with rebuild. (I know it's possible to set up rubber bands between two sheets and let rebuild one, but this doesn't work very well. I think if we told FoldIt directly that we want to align these sheets, it could be done much better.)
I'd like a tool to gently compress the protein (or a section) by degrees and then hold it, as if I were squeezing clay in the palm of my hand. Then I'd wiggle and shake sidechains to see if they could arrange themselves to a better position. I'm picturing the graphic element as a bubble or a wide ring. Conceptually this is pretty different from the other tools.
Yes me too! I think it would be great. Free Games website
address me if there's already something similar. when i pull the structure, it sometimes doesn't go where i want it to go. it's a bit hard to pull a 3D object with a 2D screen. perhaps, you can click the part of the protein and set a coordinate where you want it to go to.
In contrast to the numerical input, I've posted another idea to move segments or bonds within 3 dimensions.
Drag-select structure components, or some much easier way to select parts of a structure. The way it's done in the New Interface is an improvement, but still not ideal, imho.
Adrian
Like clicking two segments and holding shift when clicking the second, but without shift key and holding mouse button instead?
...how should it be differenciated from nudging?







Zoom using the mouse wheel.