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This is the place where we will describe some of the outcomes and results of your folding work, provide a glimpse of future challenges and developments, and in general give you a better sense of where we are and where foldit hopes to go in the future.

Let's Foldit! Episode 2

Happy Friday, everyone. It's time for another edition of our podcast, Let's Foldit!

In this episode Foldit dev Tamir Husain shares tips for playing Foldit -- perfect for new players! Learn helpful keyboard shortcuts, how to customize the visual look of your proteins, and strategies for climbing the leaderboards.

(transcript coming soon)

( Posted by  katfish 139 1839  |  Fri, 04/05/2013 - 18:44  |  3 comments )
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A message from David Baker about Puzzle 691

I know that Puzzle 691: 60 Residue Tetramer has not been easy. As I mentioned in my recent blogpost we are working on fixing these issues for future design puzzles (hopefully the new Puzzle 695: 70 Residue Trimer is a step in the right direction), but I wanted to mention something about Puzzle 691:

Many of the top-scoring designs so far look amazing! I have been blown away with what you have been able to come up with. In fact, the rest of the Foldit Team had to ask me to be patient because I wanted to already start testing some of your designs before this puzzle even closes! That is how excited I am about them!

So I know that 691 has been frustrating, and we really hope that will be solved soon, but until then: please keep up the great folding you have done on this one, because WE WILL EXPERIMENTALLY TEST OUT AT LEAST 3 DESIGNS FROM PUZZLE 691 ONCE IT CLOSES!

( Posted by  David Baker 139 4570  |  Tue, 04/02/2013 - 15:34  |  0 comments )
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We are very proud to present the Foldy 9000!

Today we are proud to announce the latest groundbreaking addition to Foldit which will revolutionize gameplay for folders of all experience levels.

We give you the Foldy 9000, an intelligent in-game AI assistant who can help you in any step of the game. Foldy has been programmed to intuit your needs and will appear with helpful tips when you need them most.

And that's not the half of it! We have also expanded Foldy's expertise to include mastery of lip reading, art appreciation, and chess, making him a well-rounded in-game companion. But don't be fooled, Foldy didn't always look as polished and crisp as he does now. As a special treat, here is some early concept art for the Foldy 9000.

If for any reason you do not wish to use Foldy, rest assured a deactivation feature will be released as soon as we iron out the kinks. Thanks everyone and have a fabulous April Fool's Day from all of us here at Foldit headquarters!

( Posted by  katfish 139 1839  |  Mon, 04/01/2013 - 14:34  |  7 comments )
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Foldit at IGF 2013

Woohoo! Foldit received honorable mention in Technical Excellence at the 2013 IGF awards in San Francisco. We are thrilled to be included among so many great titles!

( Posted by  katfish 139 1839  |  Thu, 03/28/2013 - 16:27  |  1 comment )
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Scientist Chat 4/4 1:00pm PDT

On the heels of our last devchat comes a highly requested scientist chat! Come chat with our scientists in #global on Thursday 4/4 from 1:00-2:00pm PDT / 20h00-21h00 GMT. We’re on Pacific Daylight Time here in Seattle (-7 GMT) so don't forget to double check your time zone conversion. A transcript will be available on the site after the chat for those who can't make it.

If you need help getting into #global chat, check out this helpful guide for assistance.

Thanks and we’ll see you there!

Edit: A transcript of the chat is now up for those of you who missed it.

- katfish

*Thank you to everyone for correcting my GMT conversion. Sorry for the epic derp!

( Posted by  katfish 139 1839  |  Wed, 03/27/2013 - 17:08  |  5 comments )
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe