Foldit for Leap
Greetings everyone!
As I mentioned yesterday we are officially announcing a new version of Foldit for use with Leap Motion! One of our devs working on the project, Dun-Yu, answered some questions about the release.
How close are we to releasing Foldit for Leap?
We plan to release it in the next month or so.
What's different about Foldit for Leap?
It provides an opportunity to get closer to the true hand folding experience. You can manipulate the 3d geometry of the protein with your fingers and drag it to a true 3d position. You can essentially twist and move the protein as if you were manipulating it with your own hands. Like a real world object.
How long has the team been working on this?
Since last Fall.
What types of players might be interested in this?
People who like hand folding for example. It gives you better control when playing. For example, you don’t need to do so many camera rotations to position the protein. It's all pretty intuitive.
What’s the difference between Foldit for Leap and Foldit for Kinect?
Kinect allows multiple people to play the same protein but Leap caters to a one player experience. It's more precise and to top if off, you don’t need a big workspace. You are working very close to the screen (and your protein structure physically). You're using your hands instead of your whole body. With the Kinect you have to play at a distance of 2-3 meters from the protein itself, but with Leap you can get right up close to the protein. I have a video of some Leap gameplay from last year when we first started working on it that people might be interested in seeing.
What's also cool is that you can point your finger at the screen to make mouse clicks. Just another cool gesture for controlling the game.
What's required for the Leap version?
You'd just need to purchase the Leap camera, install their drivers, and run the Leap version of Foldit which will be coming out soon.
What has been the most difficult part of designing this new version?
It’s all about working through human interaction. For example, if I'm thinking about working in a pinch gesture, everyone pinches in slightly different ways. We are using a vision based method to track human gestures, and it’s a big task to accommodate all kinds of human gestures. Optimizing detection for everyone is never easy, but getting it to work is really rewarding.
Any last features that you think players will be excited to hear about?
We have some cool extra tools for Leap like the pin tool. It lets you pin part of the protein structure to the workspace and move the rest of the structure around it. Kind of like freezing sections but more handy when using your fingers to manipulate the structures.
Thanks, everyone! If you have any questions feel free to leave them in the comments.
- katfish
( Posted by5 years of Foldit
Today marks Foldit's 5 year anniversary!
In celebration we have created this nifty timeline (left) showing a few of Foldit's highlights throughout the years. We are also releasing a very special set of 5 of our favorite puzzles from 2008-2012, one for each year since Foldit was released. They will go live shortly, so check back for them soon.
You will also notice on our timeline that we have a special announcement regarding Foldit for Leap. We will release more information for you later today at approximately 4:00-4:30 PDT. (Edit: See the info here!)
Thank you all for being part of our community and making Foldit a success over these last 5 years. Here's to the next 5!
- katfish and all of us here at Foldit
P.S. Take a look at the original Slashdot announcement here.
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A fond farewell
Greetings everyone,
We have some very good but sad news to share. Our very own tamirh is starting graduate school soon and Friday, 5/3 is his last day here working as a Foldit dev.
We want to thank Tamir for all his hard work and dedication over the years. We are all very proud to have worked with him and congratulate him as he continues his studies. Tamir, we will miss you and wish you the very best!
Please join us in posting your farewell messages to tamirh in the comments. Let's send him off in style!
- katfish
(Fri, 05/03/2013 - 00:48 | 15 comments)New Release
Main and DevPrev have been updated to fix a crashing bug that occurs when there are network issues. We apologize for any inconvenience that this bug may have caused.
(Mon, 04/29/2013 - 23:33 | 0 comments)Main & Developer Preview Release Soon
Hey everyone, we're releasing a fix soon for a crashing problem that occurs when there are network issues.
(Mon, 04/29/2013 - 18:17 | 1 comment)


