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Developer Preview Release Soon

Hey everyone!

We're releasing an update to the developer preview with some cool new features and fixes. The largest bit of this update is the new contact, which has been improved for the new CASP contact prediction puzzles.

* Contact Map
- No longer affects scoring.
- Now shows the full map (symmetric).
- Added a checkerboard pattern to distinguish cells.
- Can be resized via the bar at the bottom.
- Can zoom in with the scroll wheel, and pan by right clicking and dragging.
- Hovering over a cell will highlight its row/column, and display geometry on the model protein.
- Hovering now displays the involved residues of the contact, as well as the weight.
- Now shows secondary structure assignments on the diagonal (blue == helix, red == strand).
- Can now apply bands to the selected residues.

* Filters
- Added a Contact Map filter that can give a bonus for matching predicted contacts. This filter can be enabled on a per-puzzle basis, independent of the contact map.

* Intro levels
- The Exploration intro level has been removed as the feature is deprecated.

* Bug Fixes
- Ideality issues no longer show up when a backbone locked residue is involved.
- Idealize SS now runs a normal Idealize too.
- Evolving a solution now requires that your score gets credit.
- The contact map should now update after running pulls/rebuilds.
- Linux builds should no longer crash on exit.
- The game should start up faster on the initial download.

Stay tuned for a blog post on the new Contact Map!

(Tue, 04/22/2014 - 22:40  |  0 comments)

Center for Game Science will be at the 3rd USA Science & Engineering Festival this weekend!

Seth Cooper and Firas Khatib (beta_helix) will be in Washington DC for the 3rd USA Science & Engineering Festival: http://www.usasciencefestival.org

The event is free and open to everyone April 26 & 27, so come to our booth (Booth Number 2059 inside Hall B) to play our science games Foldit and nanocrafter, the latter of which is making its public debut!

We hope to see some of you there! And don't forget about the free Science Cafe if you are on the opposite US coast: http://fold.it/portal/node/997372

(Tue, 04/22/2014 - 02:18  |  0 comments)

Foldit joins the Baker Lab's "War on Ebola"

The Baker Lab is doubling down on its efforts to design a protein that could bind, and eventually treat, the deadly Ebola virus. In the coming months, the lab has plans to design and test thousands of small proteins using recently-developed biochemical techniques. Foldit could play a huge part in this effort, as we have the opportunity to test a large number of Foldit player solutions from Ebola-related design puzzles. Check out Puzzle 879 now to stabilize a helical fragment designed by Baker Lab scientists!

( Posted by  bkoep 135 1080  |  Tue, 04/22/2014 - 02:16  |  1 comment )
1

Calling all Foldit Groups to CASP11!

The Critical Assessment of protein Structure Prediction (CASP) experiment is a worldwide competition in protein structure prediction, designed to track the the progress of science in this field. CASP11 takes place this summer, and there are still two more weeks to register before the initial targets are released in May! As usual, Foldit will submit predictions drawn from the top solutions on CASP target puzzles, however we encourage all Foldit groups and individual players to submit their own predictions to CASP as independent teams. It's a great opportunity to see how your folding skills stack up against scientists and automated algorithms from around the world!

In 2012, the Foldit groups Anthropic Dreams, Contenders, and Void Crushers participated in CASP10. You can find some of those results highlighted in this blog post. If you're interested in participating in CASP11, send a message to bkoep and we'll help you get set up!

(Tue, 04/15/2014 - 22:41  |  0 comments)

The CASP organizers have shaken things up a bit for the upcoming CASP11 experiment!

Expect fewer Free Modeling (De-novo) and Template-Based Modeling puzzles but many Predicted Contacts puzzles, along with the usual Refinement puzzles. CASP 11 submissions also have a new requirement for per-residue confidence values. Check out the new CASP11 blogpost for all the details!

(Sat, 04/05/2014 - 00:52  |  0 comments)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe