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Newsletter April 16: How to Make a Triple Helix in Under 6 Minutes

Hey folks--new Newsletter out! Take a look HERE!

(Wed, 04/21/2021 - 01:57  |  0 comments)

Office hour 4/18/21

Hey everyone! We're having an office hour on #vet at 1 PM PT on 4/18/21 (Time Zone Converter here)--it's being led by jflat06. Hope to see y'all there!

(Thu, 04/15/2021 - 14:57  |  1 comment)

Main Hotfix

Hey all,

We're releasing a small hotfix that addresses some under-the-hood puzzle compatibility issues. There shouldn't be any visible changes.

(Wed, 04/14/2021 - 19:47  |  0 comments)

Newsletter April 2: No Fools Here

Hey folders! Newsletter coming at ya--take a look here!

(Tue, 04/06/2021 - 01:48  |  0 comments)

Hotfixes to Main and Devprev soon!

Hey all, we're going to be pushing some hotfixes to both main and devprev here soon.

For both releases:
* Fixed an crash on the Reaction Design intro puzzle.
* Fixed a scoring issue affecting some design puzzles.
* Fixed an issue where the objectives panel wouldn't re-compute bonuses when it should.

For devprev only:
* Fixed a bug causing moves to not be counted
* Fixed a bug causing Dojo mode to soft lock when ending the level using a recipe
* Fixed a bug where Dojo mode would repeat the first level many times
* Fixed a campaign typo.
* Fixed a couple of interface bugs related to the undo menu. Thanks to cjddig for help identifying these bugs.
* Fixed a bug causing the update window to be invisible.
* Updated fonts for clear visuals and more language coverage.
* Fixed a visual glitch in the bottom left corner of the screen.
* Fixed a bug where the Move Count Objective would not update automatically; like other Objectives, it now updates whenever the protein is changed
* Move usage tooltips now appear at the mouse cursor instead of in the upper left
* Revised how moves are counted: please note that we are actively soliciting feedback on this system; if you believe an action should cost more or fewer moves, please provide feedback at https://fold.it/portal/feedback

(Fri, 04/02/2021 - 22:23  |  3 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons