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We're Hiring.... You Looking?

Seth Cooper's (scooper) team at Northeastern University is hiring a part-time game developer to work on Foldit! This is an on-campus position, so those who apply will need to be local to Boston. Minimum qualifications include:

- Bachelor’s Degree
- C++ development
- Minimum of 2 – 5 years of experience required. Interest in biochemistry is preferred.
- Version control (preferably git)
- Experience with large codebases
- Works well in teams and independently
- Self-motivated with great organization, communication, and problem-solving skills

If you or someone you know is interested, find the full job posting and application process here.

(Thu, 09/21/2017 - 20:12  |  0 comments)

Updates from the Foldit Team

Here are some things the Foldit team has been working on lately:

  • bkoep has been purifying proteins in the lab. Below is a picture of crystals of a Foldit player-designed protein. He harvested a few of these yesterday, and will try x-ray diffraction in the next couple of weeks.
  • Protein Crystal

  • scooper has finished with his study of the Foldit touch interface. Results are currently being reviewed.
  • Last month, Lorna presented work at RosettaCON 2017 (see picture below). She is currently working on Foldit Pipeline which will allow for multiple files to be uploaded at the same time to create a contest.
  • RosettaCON 2017

  • Uttkarsh and joshmiller are reworking the tutorial levels. In the coming weeks they'll be restructuring the level ordering and branching, adding new levels, and removing some of the unnecessary HUD elements in the early stages of the tutorial.
  • jflat06 has been working on load testing Foldit servers.
  • UPDATES DISCLAIMER: We want to keep the community apprised of what we are working on, but please note that not everything we spend time on will necessarily come to fruition quickly or even at all. The nature of research is nebulous and often there is no clear answer to a problem. Researchers can work on something for a long time and end up without usable results. Also please keep in mind that we are working on projects that the team has deemed the most appropriate/valuable use of our time and resources based on the information we have at hand. This may not jive with what all players feel is the best for Foldit and while we are certainly willing to listen to your concerns, please understand this may not change our direction. We value, put weight on, and appreciate your feedback nonetheless.

(Wed, 09/20/2017 - 20:45  |  3 comments)

New Puzzle Type: Small Molecule Design!

Hi everyone, today we're officially launching the small molecule design (drug design) mode of Foldit, with Puzzle 1432: HIV Protease Inhibitor Small Molecule Design!
See the latest blog post for more information. We appreciate any feedback you have regarding this new puzzle type!

(Tue, 09/19/2017 - 23:29  |  1 comment)

New Release!

Hey everyone,

We've just pushed a small update out for the client with some fixes to Drug Design and Ligand-based puzzles.

Drug Design:
* Various fixes to the drug design code, including ensuring that these tools are properly disabled on non-drug design puzzles.

As always, thanks to our devprev users for helping test this release!

(Tue, 09/19/2017 - 20:19  |  0 comments)

Developer Preview Release Soon

Hey everyone, we have a small update coming out soon with some features and fixes. Here's the full list:

Intro Puzzles:
* Added a series of intro puzzles for the Blueprint Tool and Conditions.

Drug Design:
* Various fixes to the drug design code, including ensuring that these tools are properly disabled on non-drug design puzzles.

(Wed, 09/13/2017 - 23:15  |  1 comment)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, VU Meiler Lab,
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