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Developer Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview with the following fixes and features:

* General
- The move tool now displays at a static size. This should make it easier to grab when zoomed out, and prevent it from getting in the way when zoomed in.

* Bug Fixes
- Fixed a bug where moving the mouse over the move tool while attempting to hide it would crash the client.
- Fixed minor rendering problems in OSX.
- Fragment Filter should be faster in some puzzles.

(Wed, 01/28/2015 - 23:55  |  0 comments)

CASP11 Results Blog

You've asked for them, and we're happy to share some thoughts and news from CASP 11 from the scientists on the team. Head this way for the blog post.

(Wed, 01/28/2015 - 22:06  |  0 comments)

Foldit drug design introduction blog

Today, Steven Combs (aka free_radical) gives us a peek at the process being used to enable drug design in Foldit with a new science blog. Check it out!

(Wed, 01/21/2015 - 17:43  |  0 comments)

Talking about Puzzle 1000

We have been a little bit quiet about our Puzzle 1000 results, but now we are ready to chat about them! Check out this brand new science post and feel free to ask your questions in the comment thread attached. Great job, everyone!

(Fri, 01/16/2015 - 15:08  |  0 comments)

Welcome our new op!

With the new year, we will be bringing on some additional ops to our volunteer moderator team. The first "newcomer" has actually been with us a while and started folding in October 2012. A member of Beta Folders, he is helpful and frequently seen around our chat channels. We are quite pleased to see him take on this new role in our community.

Everyone, please feel free put your congrats here for retiredmichael!

(Thu, 01/15/2015 - 23:04  |  3 comments)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe